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#1
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I created some custom textures for SM64, and I named them the same name as the corresponding dumped textures. I've read differing instructions for where to put the textures. I've tried:
Project64\Textures\hires_texture\SUPER MARIO 64\mytex.png Project64\plugin\GFX\hires_texture\SUPER MARIO 64\mytex.png Project64\plugin\GFX\cache\hires_texture\SUPER MARIO 64\mytex.png None of these will get the textures to load. My textures directory was set to Project64\Textures initially, and I tried changing it to Project64\Plugin\GFX, but neither one works. |
#2
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I got it to work for the Rice plugin, at least. The magic directory is Project64\Plugin\hires_texture\SUPER MARIO 64. But it still won't work for Glide, and Rice is really glitchy for me (objects flicker in and out of existence).
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#3
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Are you using the PJGlide64 or Glide64Final?
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#4
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Ah, I was just using the built-in one. I take it I need Glide64Final?
Edit: Yep, Glide64Final fixed it. Thanks. Last edited by kevin42; 17th November 2015 at 01:33 AM. |
#5
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I've never used a texture pack before. Just enabled dumping textures for Mario64 in PJGlide, and it just saves Project64/textures/cache/SUPER MARIO 64_MEMORYCACHE.dat.
Doesn't PJGlide work for dumping textures? I tried disabling all compression etc. Still only ever get a dat file in textures/cache folder. I downloaded a pack for Mario64, and its lots of folders. I put this in the textures/cache folder, but they don't load it seems. |
#6
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I figured it out for PJGlide!
Game name goes directly in textures folder. Project64/textures/SUPER MARIO 64 You don't need hires_texture folder or cache, just the rom named folder. |