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Old 20th May 2013, 04:43 PM
RottingQueen RottingQueen is offline
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Join Date: May 2013
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Default Pokemon Snap: No Loading Images +++

I did see another thread with this issue, and some rather rude replies . . .
I did look around for an answer before coming here to ask;
and I did already enable "Copy Framebuffer to RDRAM".

But the issue remains.

Is there no known fix or, is there a second option?

Also, is it my ROM - or the EMU that is not detecting the Pokemon as I aim at them? Even if I fix my image issue, I believe I need the Camera's Crosshair to take not of the Pokemon as I take picture, for the pictures to even be used in the end.

Is this game just not playable on EMU?
Old 20th May 2013, 05:04 PM
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HatCat HatCat is offline
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Join Date: Feb 2007
Location: In my hat.
Posts: 16,236

It relies on a hack.
The hardware-accelerated frame buffer works a lot better with Project64 2.0 with Jabo's Direct3D8 1.7.x, so I would recommend temporarily upgrading to that.

The game never was completely playable and still isn't, because camera-activated events like Grimer/Muk in the cave, Lapras on the beach, and the 6 PKMN signs are not encompassed by the hack's measures.

Though I've always wondered whether it was a RCP issue or a core OS functions issue of some sort.
Is it something I should at this time be worried about programming a fix, etc.

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