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#41
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Disable ABL will hang the game in numerous ways depending the revision you are playing, I hated the micro-stuttering that ABL caused in PJ64 but no amount of tweaking let me play with this option set to off, from my test the game:
1) Will freeze at the pause screen 2) Will crash randomly if playing long enough (at the 2 to 3 hour mark) 3) Will crash when first visiting the Kokiri Shop 4) Will crash when exiting the All-know brothers 5) Finally will crash at the cinematic where Ganon transforms into his ultimate form The 1.1 revision played flawlessly from start to finish until suffering from issue 5... Last edited by Marcelo_20xx; 26th January 2016 at 03:01 PM. |
#42
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Thanks Marcelo_20xx, this info is very usefull for our purposes.
I will make some tweaks to this code and I will give you 3 options to choose from, let me some time. Isuue #5 was a big spoiler ![]() Quote:
Your question deserve a detailed answer, I will make this answer more interesting to read with some codes that I has discovered in the process. Only I need find some free time. |
#43
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I created his own thread.
![]() Last edited by darkludx; 31st January 2016 at 03:10 PM. |
#44
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Hey guys!
just start playing with P64 of course to play Zelda games. i try using the codes but they do not work at all (still get this annoying pop-in in the first village, so i can imagine how more annoying is Hyrule field). here is a screen capture, what am I doing wrong? ps. btw I have OoT U 1.2 |
#45
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Don't see the screenshot. What plugins and configuration settings are you using? Make sure you have your remember selected cheats in the advanced setting too.
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#46
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Anamorphic Widescreen 16:9, 21:9 and 48:9 Gs Codes for TLOZ Ocarina of Time That Extended Draw Distance GameShark Codes work on Enemies, NPC's, big boulders, small rocks, gravestones, standalone grass, signs, scarecrows and other objects. Sadly the code don't work for Link HD model, trees, bushes, butterflies, grouped grass and other objects. The good thing is that it does not change the sound effects. |
#47
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When are you going to fix the DD for the other items?
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#48
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I know this has been mentioned before by me for one but I cant see any reason to keep these in a separate collapsible folder - can anyone else?
Paul |
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Tags |
draw distance, gameshark code, ocarina of time, render fix |
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