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#11
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It runs well here. Just installed latest PJ64 beta (2.2.0.440) on my Win8.1 notebook. Used Jabo's 1.6.1 D3D plugin and Azimer's DS8 with stream dma disabled in the build options. Steady 60VI's and no audio crackle. Set AI to 0, enable Fixed Audio Timing, disable Sync using audio.
Last edited by Frank74; 23rd September 2015 at 01:31 AM. |
#12
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Last edited by Marcelo_20xx; 23rd September 2015 at 02:20 AM. |
#13
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Not a guarantee. 1.6 does not. |
#14
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__________________
http://theoatmeal.com/comics/cat_vs_internet |
#15
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If any of you guys can just link me to an emulator and the proper plugins that can run Mystical Ninja Starring Goemon at full speed, I would appreciate it. I suppose I have to live with the C-Buttons not working since N-Rage just can not do it, Darkman's has no Memory Pak and Jabo's has minimal analog range. But, as long as the game is running without audio glitches and can actually get past that castle, I am good enough with that.
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#16
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Can you post a savestate/savegame before the crash happens so that people can try to reproduce? What's your controller? What versions of emulator/plugins are you using? Have you tried the edited RDB entry from Marcello's initial post? For someone that's apparently in such a pinch you have been quite unhelpful in trying to get this resolved instead opting to flame people trying to help
Small comment on the "can't you just make a tab": Sure can do, give me 20 minutes then you will have a GUI for that... which isn't going to do anything. What you ACTUALLY want is them being connected and games reacting to both at the same time, now while this may work for games that just support one of the two what are you gonna do when a game has support for either of the peripherals since the N64 only supported one at a time and the input plugin doesn't get feedback from the game on which is expected, how are you gonna choose which of the two to use? Now we are in all kinds of uncanny valley. What you ACTUALLY REALLY want and is in the realm of not batshit crazy hacks is an easy way to switch between having the rumble or the mempak enabled for which case there exists a toggle shortcut under the aptly named "Shortcut" tab. TL: DR if you aren't going to do the work don't mention something as being easy to do, since you very likely miss the big picture of what the asked for feature implies Also PJ64 is a N64 emulator, not a Mistical Ninja Starring Goemon-becauseitsmyfavoritegame-Emulator. It just happens to be a game that apparently uses some unconventional methods that make PJ64 trip, can happen, doesn't have anything to do with people specifically not wanting to support this game FYI: The memory pak is on the controller plugin because it is a controller extension that you plugged into your controller on the N64 On the 1.6 adware debate: it doesn't I just tried the installer on jabo's website Last edited by V1del; 23rd September 2015 at 07:38 PM. |
#17
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With NRage, you can switch between mempak and rumblepak with + - keys by default.
For some unknown reason, rumble no longer works at all on my Win8.1 notebook. It used to work fine on my XP PC. Same gamepad. Gamestation Gear PC Control Pad. C buttons work fine though. |
#18
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Alright, you're right, I'm sorry. I am just generally used to having a negative opinion to the way people phrase some of their answers. It is a bad habit because I was teased quite heavily in some forums and I just carry it over sometimes. Quote:
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I suppose my rage is directed towards laziness, as I have seen some projects fall through where the people simply boast on about how the whole ordeal is feasible for them, but never elaborate on how that is. Many people have told me that Mystical Ninja Starring Goemon ran the best on Project 64 1.6.1, but I could never find the emulator to really give an opinion on. I hear it ran at full speed, no audio glitches and loaded similarly to how the Nintendo 64 did. But, this would of course mean that someone had a specific rig for the task. I am just so open to finding this rig and sharing it with others, as many have been upset over how hard it is to emulate this game. Huh, I could have sworn it did for me the last time I did. Well, given I have had to restore my computer every time I tried one of those, I would rather that people just release them in a RAR file for me to get instead, as I am more trusting of that. |
#19
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Alright, this is going to sound a bit farfetched, but I was just trying that same section of the castle, this time running on my computer monitor instead of the television, and it actually got through the door just fine. So far, it navigates the whole castle just fine, really.
What I find weirder is that this freezing appeared to happen on my television, only. Does it have to do with a resolution issue? I have not re-tried it on my television yet, but I can try that right now. I just thought this was very strange and should share it, given I have not seen something like this before. Yup, so exactly as I had predicted, when I played on my television, the game froze at that very spot. Oddly enough, I loaded the save state and tried going through again, still on my television, and it got through the door the second time around. But, whenever I go through that whole loop, it always freezes at that certain door. But, now I have realized that it only does this one time, so I do not even know if a save state would help at all anymore. Is this a peculiar issue? I feel like it is more of a resolution problem, rendering or something. Why does it only do this on my television? I mean, given I can do that save state thing now, I can easily get through. But, what if that happens again? I don't want to just have a save state ready for every door I enter to make sure the game does not freeze. This makes no sense to me at all right now. Last edited by Notshane; 23rd September 2015 at 10:18 PM. |
#20
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Probably is a resolution issue if it only happens on your TV. I can't get it to freeze at all. Just got to the 3rd floor in the castle.
Glide may be worth a try with your TV. Too slow for me on my Intel Atom CPU only 1.33Ghz though. And the C buttons not working seems to be a common problem with Retrolink USB controllers. |
Tags |
assistance, goemon, plugin, problem, project 64 |
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