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  #1  
Old 15th February 2011, 02:12 AM
panzeroceania panzeroceania is offline
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Default Is there a plugin that disables gouraud shading?

I was wondering if there is a graphics/video plugin out there that let you disable gouraud shading and all forms of texture and screen filtering, anisotropic filtering, anti aliasing, etc.

basically I'd like to see what some N64 games would look like with plain textures, flat shading, etc, like a Saturn or Playstation game.

Does anyone know where I could find a filter that would do this?
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Old 15th February 2011, 02:15 AM
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Yeah Glide64 lets you do that. Also RGB rasterization / software rendering is supported by at least a couple plug-ins if you want to compromise speed over it.

Anisotropy and AA are only optional on Jabo's though.
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Old 21st February 2011, 08:49 AM
panzeroceania panzeroceania is offline
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I have the latest Glide64 Napalm WX plugin and I can't see anything mentioning gouraud shading. Am I missing it or are you talking about a different version?
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Old 21st February 2011, 08:25 PM
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Check the advanced options. Have you tried setting the filtering mode to "Force Point-sampled"?

Should be available for most versions now, but I'm using the Napalm WX version to test.
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Old 23rd February 2011, 11:45 AM
panzeroceania panzeroceania is offline
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yes I selected that option, that disables all texture filtering but it doesn't remove gouraud shading. I'm looking for something that will do that primarily
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Old 23rd February 2011, 08:00 PM
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Oh, well I don't know about that. What does Gourad shading look like? I'd look it up first though am low on time now.
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Old 26th February 2011, 08:49 AM
panzeroceania panzeroceania is offline
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you can look it up on wikipedia, a good example is mario's hair in mario 64. See how there is lighter and darker brown at the points, but no texture. That is gouraud shading.

The N64 could do this better because it has a real GPU. This wasn't achieved on the playstation until Ridge Racer 4 near the end of the system's life cycle, mainly because the Playstation and Saturn didn't have proper GPUs.
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Old 26th February 2011, 09:40 PM
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Oh yeah I get what you mean. You know this mix of brightness wasn't supported by certain emulators or plug-ins like the graphics emulator used in the Corn emulator. Instead Mario's hair was just the same brown all over. I don't think I've ever seen a plug-in that lets you choose whether or not it's enabled, just those that lack support for a lot of gfx effects including the Gouraud shading.

Likely mudlord or Gonetz might have more info or about adding this in to the plug-in as optional if you ask at the Glide64 forum at EmuXHaven.
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Old 27th February 2011, 03:05 AM
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Quote:
Originally Posted by panzeroceania View Post
you can look it up on wikipedia, a good example is mario's hair in mario 64. See how there is lighter and darker brown at the points, but no texture. That is gouraud shading.

The N64 could do this better because it has a real GPU. This wasn't achieved on the playstation until Ridge Racer 4 near the end of the system's life cycle, mainly because the Playstation and Saturn didn't have proper GPUs.
um... lol.
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Old 27th February 2011, 07:16 PM
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Yeah I'm not sure what the definition here is of a real GPU.
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