#11  
Old 18th March 2012, 05:54 AM
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  #12  
Old 15th July 2012, 10:23 PM
TheRealM TheRealM is offline
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Quote:
Originally Posted by Nemmay View Post
Well, since times have obviously changed, what would it hurt to release the source through an SVN to encourage more developers to come out of the wood-works to work on the emulator?

I've lately became pretty versed with the N64, and MIPS R4300i, it's really neat and quite similar to some of the stuff I was doing with powerpc on the Xbox 360.

What do you all have to lose?
So you are willing to emulate a pipelined CPU well, plus vector processor, plus gfx chip with tons of programmability?

What could possibily be added to to?
well...
* framebuffer notification for HLE video crap
* pure PIF2 emulation
* better timing
* more optimized code via SSE3 for the RSP
* the removal of plugins
* etc....

Trust me, you are in for a world of hurt if you manage to pull all that off. Especially with the current state the source is in
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  #13  
Old 16th July 2012, 07:39 AM
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Indeed, and the reason we know this..... well we somehow ended up in possession of the source, Zilmar has been informed that certain peoples are handing out the source without permission.
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Old 16th July 2012, 12:28 PM
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wow, that is interesting XD
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are you american or something
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  #15  
Old 16th July 2012, 10:09 PM
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wat
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  #16  
Old 16th July 2012, 10:40 PM
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Another thing would be working out proper timing, rather than this Counter Factor stuff....

Course, proper timing would up the sys reqs and stuff....
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  #17  
Old 16th July 2012, 11:19 PM
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Another thing would be working out proper timing, rather than this Counter Factor stuff....

Course, proper timing would up the sys reqs and stuff....
Which aren't that horrible anyway
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  #18  
Old 18th July 2012, 09:14 AM
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suppose, though there is some glaring issues with no connection to accuracy.

like overall style. but i guess its common in projects. pj64 1.4 had the same issue.
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  #19  
Old 21st July 2012, 08:30 PM
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Quote:
Originally Posted by squall_leonhart View Post
the quality of the code.
You don't always have to accept people's patches... you can tweak them or reject them outright, entirely your choice. Open source doesn't need to be a free-for-all.

Quote:
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there wasn't even such a thing as SVN when 1.4 was released, people were still using that archaic CVS crap.
I can recommend Git as a good version control system (though not too beginner-friendly), and GitHub is also pretty darn good when it comes to managing/sharing/controlling access to/accepting patches to/tracking bugs for repositories. I can't post links as I registered to post this, but try them out - they're the first hit for both on google (though I know google's results can vary between people/locations).
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  #20  
Old 21st July 2012, 08:59 PM
TheRealM TheRealM is offline
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Git causes nothing but trouble.

Do you really want people making forks of forks of forks, and then people distributing tons of different versions of essentially the same shit?
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