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I am using glide64 - final for my emulation
When i try to fullscreen my game at 1600x900, it automatically closes and displays a message, that says "unknown memory action. Emulation stop." This didn't happen before, as i was able to play it at 1600x900 with no problems encountered. There was also a lot less options displayed for the fullscreen resolution size, and when i clicked on the only option of 1600X900, the screen had thick black borders, and the game lagged to 20vi/s. So my question is: Is there a way to be able to display project64 to 1600x900 (32bit) whilst using glide 64? -------------------------------------------------------------------------- SYSTEM SPECS: Processor: INTEL CORE i7-2670QM CPU @ 2.20 GHZ 2.20 GHZ Graphics Cards: Intel HD Graphics family, NVIDIA GeForce GT 540M -------------------------------------------------------------------------- If anyone can solve or even detect what the problem is, then i would be very thankful |
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fullscreen, glide 64, glide64, resolution |
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