Prev Previous Post   Next Post Next
Old 30th July 2013, 03:29 PM
HatCat's Avatar
HatCat HatCat is offline
Alpha Tester
Project Supporter
Senior Member
Join Date: Feb 2007
Location: In my hat.
Posts: 16,236

Originally Posted by retroben View Post
Pointer codes are a special type of code that automatically sets codes to their new address position whenever the address data itself changes its location.

You will understand this if you ever used them on cheat engine.
Nah, I pretty much suck at cheats. In short of disassembling the code and doing a manual analysis of it I fail with hacking out a majority of codes. All I really know how to do for something like that in short of like I said reading the MIPS code is using the search engine built into Renegade/nemu64/Project64 1.7+.

And the search engine works well normally but is naturally going to be inflexible to pointer updates and redirection of segment targets.

So I don't know of a really easy way to do it, maybe using some of those rubber condoms the above poster guy would have kindly provided if his fat ass wasn't banned all the way up to the moon first.

This happened with SSB once.
Rather than fully look at the pointer table I just made a tree of conditional D codes in the GS to dynamically adjust the pointer based on the fighting world.
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT. The time now is 11:40 AM.

Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.