#61  
Old 28th April 2015, 12:12 AM
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Quote:
Originally Posted by Tasoulis View Post
After about 2-3 hours testing games and saving different plugins and settings for each one, the emulator decided to revert everything at default settings for whatever reason after i started it today...

Is there any way to get my settings back? Or do i have to start over? And how can i make it sure that the emulator won't screw me over again?
Your cfg file is possibly corrupted. I'd check in notepad. If you have win7, it may be possible to restore to a previous version of a file.

The cfg file corruption was fixed after official release, so you'll need to use a newer version. Also be sure to clean the cfg file if it is indeed corrupted.
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  #62  
Old 20th May 2015, 03:44 PM
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this is already better by a landslide the donkey kong 64 intro stays in sync for a majority of the time, so that's a S+ in my books.
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  #63  
Old 2nd June 2015, 02:00 AM
Mantidactyle Mantidactyle is offline
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So you embraced malwares with "Next" buttons when prompting for installation.

I'll never ever use project64 again. If that's money you want just put a friggin "donate" button during the installation and be sure I would have donated. Go to hell dear p64 devs.
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  #64  
Old 2nd June 2015, 02:43 AM
Ambient_Malice Ambient_Malice is offline
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Originally Posted by Mantidactyle View Post
So you embraced malwares with "Next" buttons when prompting for installation.
For what it's worth, the wording of the installer is controlled by a third party. But yes, I sympathise with your disgruntlement.
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Old 2nd June 2015, 04:15 AM
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yeah its a fucking JOKE
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  #66  
Old 2nd June 2015, 09:32 PM
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I still think pornhub or PunishTube ads would be better.
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  #67  
Old 5th June 2015, 06:47 PM
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Anyways, onto another subject that would probably be more productive. From what I've seen in the GitHub repository, Project 64 is going 64-Bit, and obtaining 64DD support. People are doing all sorts of cool contributions (sadly the only contribution I managed to make is now outdated), and have also (from what I've seen) been trying to optimize the sh*t out of Project 64 and possibly make it portable. There have been all sorts of updates, such as CXD4/Iconoclast/FatCat/BatCat/HatCat's (jeez, so many names) grammar Nazi ambushes whether it's aimed at either actual writing or just code (he does a lot of good for portability and optimization too), and like I said, LuigiBlood has also contributed with the addition of 64DD support, I could go on, but I don't know any of the other developers and can't list them off the top of my head. Anyways, my conclusion? The Nintendo 64 emulation scene has taken off and progress is happening again. It's a wonderful thing.

OldGnashburg out!
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  #68  
Old 5th June 2015, 08:06 PM
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Quote:
Originally Posted by OldGnashburg View Post
There have been all sorts of updates, such as CXD4/Iconoclast/FatCat/BatCat/HatCat's (jeez, so many names) grammar Nazi ambushes whether it's aimed at either actual writing or just code (he does a lot of good for portability and optimization too),
Well nah, that was just because some contributors started falsely touching the multi-language support files for the UI text that the Project64 window shows. The English itself was so bad that I never wanted to make grammar commits to it until some furthering to the situation made it even worse. It was also an experiment to see whether I would troll zilmar or if he'd just blindly merge everything about the grammar.

As with any other type of thing I always divide into as many small micro-component and specifically named commits as I can as that is the only correct way to organize disputable changes into many commits. MarathonMan just chose to deliberately misinterpret the history for the purpose of presenting it as something that it's not, as like you said there have been many core & RCP changes as well. All one can really do is ignore all the jealous counter-productivity in the scene--at least some of us have been moving things forward.
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  #69  
Old 5th June 2015, 10:02 PM
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Quote:
Originally Posted by OldGnashburg View Post
People are doing all sorts of cool contributions (sadly the only contribution I managed to make is now outdated), and have also (from what I've seen) been trying to optimize the sh*t out of Project 64
What optimizations?
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  #70  
Old 8th June 2015, 07:01 PM
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I didn't see any optimizations, but I assumed the overall code clean up would be considered optimizations.
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