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  #31  
Old 23rd May 2011, 02:05 PM
Tasoulis Tasoulis is offline
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Hmm, if Goldeneye and Perfect Dark run at 60 FPS when you face a wall (so almost nothing is rendered) it means that the frame rate max isn't 25 or 30 fps that i originally thought. The game COULD run at 60 fps if the N64 was faster.

So, i wonder... is it possible to implement an option to overclock the emulated CPU so these games can run at the maximum FPS and without any of the frame rate drops that exist originally? Something similar exists on various arcade emulators. For instance, in MAME and FBA, you can overclock the Neo-Geo CPU up to 4 times its original speed, so then even Metal Slug 2 runs as smooth as silk (originally MS2 has major slowdown problems). And all that, without messing with the timing or the speed of the game.

Can something similar exist for N64? With today's powerful PC CPUs it wouldn't be a problem to emulate the N64 CPU at, say, 300mhz instead of the normal 100mhz (or is it 94mhz?)... This way every single N64 game would run at its maximum supported FPS without slowdowns and frame rate drops of the original native hardware.

Last edited by Tasoulis; 24th May 2011 at 09:48 AM.
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  #32  
Old 23rd May 2011, 03:14 PM
dsx_ dsx_ is offline
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YES! FINALLY SOMEONE UNDERSTANDS! yeah it would probably be possible to implement the feature, just not right now :P
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  #33  
Old 23rd May 2011, 03:43 PM
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Natch Natch is offline
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Hey, if I had played Goldeneye enough to notice that it ran faster when you face a wall, I would have understood as well :P
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  #34  
Old 23rd May 2011, 06:41 PM
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HatCat HatCat is offline
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I don't think I've read instances of the internal frame rate supposed to be more than 60 frames per second, so I've wondered if that's like the max internal rate for NTSC or something.
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  #35  
Old 5th August 2011, 05:36 PM
Tasoulis Tasoulis is offline
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overclocking!

http://www.retrocopy.com/forumthread...-emulator.aspx

Something like that would be great.
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  #36  
Old 8th September 2015, 06:22 AM
SubCog SubCog is offline
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Just checking to see if Project64 ever got the goldeneye 60fps support. Anybody know?
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  #37  
Old 11th September 2015, 04:02 AM
medievil medievil is offline
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Quote:
Originally Posted by SubCog View Post
Just checking to see if Project64 ever got the goldeneye 60fps support. Anybody know?
60 FPS here jabo dx8 and gliden64 (jabo's has graphic glitches though, like green ocean)
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  #38  
Old 12th September 2015, 07:09 AM
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Marcelo_20xx Marcelo_20xx is offline
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He means the internal FPS ( the VIs ). So no, there isn't an overclocked PJ64 that can uncap the framerate that I know of...
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  #39  
Old 13th September 2015, 01:32 AM
Ambient_Malice Ambient_Malice is offline
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Quote:
Originally Posted by Marcelo_20xx View Post
He means the internal FPS ( the VIs ). So no, there isn't an overclocked PJ64 that can uncap the framerate that I know of...
Counter Factor 1?
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  #40  
Old 13th September 2015, 03:56 AM
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Marcelo_20xx Marcelo_20xx is offline
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Nope, internal 60 FPS (Display List), like the ones in the 1964 ultrafast fork...
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