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  #1651  
Old 6th March 2015, 04:59 AM
ReyVGM ReyVGM is offline
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Thanks for the chat hatcat. You left before I could thank ye.

By the way, I used the latest plugin to retake that Ocarina shot with the dithering, and it came out exactly the same.
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  #1652  
Old 6th March 2015, 08:29 AM
ReyVGM ReyVGM is offline
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Someone from another forum posted a couple of glitches using your plugin. I don't know if they are still relevant in your unreleased version:


Mystical Ninja has some glitches with the edges of certain flat objects, like the top of the fence here:



It's the same in recompiler and interpreter mode. Occasionally (very rarely) a similar effect occurs on the side of a coin.

And there's glitches in the water at the far back on this map and the red stripes at the decoration below the bridge:

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  #1653  
Old 6th March 2015, 02:52 PM
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HatCat HatCat is offline
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The second screenshot looks like the kind of thing I notice with Zelda Majora's Mask on this plugin from time to time, in some places. A few lines or dots of geometry will lose a slight amount of connection. However, it's quite plausible that this happens on a real N64 as well, and not on HLE video plugins using hardware-accelerated rendering.

The first screenshot looks like it's using texture elements, rather than polygons, but I'm not really that familiar with Mystical Ninja so would need a saved state. That too, is something that a HLE video plugin could fix, even if it does happen on genuine N64.
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  #1654  
Old 6th March 2015, 05:27 PM
ReyVGM ReyVGM is offline
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I see. I don't think he has a save state. Thanks for the explanation though.
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  #1655  
Old 9th March 2015, 04:15 AM
ReyVGM ReyVGM is offline
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Mr.Cat, will you wait for PJ64's next public release to release your next plugin version or will that happen before?
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  #1656  
Old 9th March 2015, 02:26 PM
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HatCat HatCat is offline
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It isn't really related to that, just been trying to do some cleanups, little fixes, would also have been nice if I could start releasing 64-bit plugins if emulators started to have a 64-bit plugin spec. But other than that it's really not much of me waiting on anyone else other than myself I guess. :P
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  #1657  
Old 9th March 2015, 05:59 PM
Predator82 Predator82 is offline
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Then call you & kick your ass
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  #1658  
Old 10th March 2015, 01:29 AM
ReyVGM ReyVGM is offline
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Ah I see. I thought you were trying to release with PJ64's next release or something.
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  #1659  
Old 10th March 2015, 02:26 AM
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HatCat HatCat is offline
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Not really. Though I was kind of saddened to find the conclusion that 64-bit plugins would not be coming for probably ver many months now, which is much longer than it would take me to do a release. I just like to also do some things with PJ64 sometimes; it's not really related to my other projects.

I'm just into the habit of convincing myself that the software is perfect in every way I can think of, before doing a release. I'm not used to the whole "mid-release" thing because I like to try to balance open-source with waiting until 100% completion of a project before doing binary release, but I understand that's an unreasonable approach for this type of plugin.
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  #1660  
Old 10th March 2015, 01:45 PM
V1del V1del is offline
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Quote:
Originally Posted by HatCat View Post
would also have been nice if I could start releasing 64-bit plugins if emulators started to have a 64-bit plugin spec.
Mupen64Plus/Retroarch is not exists?

On a serious note I'm actually curious, do you need specific extensions to the gfx spec itself for certain features?
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