|
#1
|
|||
|
|||
![]()
First things first, hello everyone, I'm new as an official member of the forums (but has been lurking on occasion for years).
While this is an issue per se, I decided to not post it in the Project 64 - issues sub forums as it technically isn't an issue with Project 64 itself. I have been working on a Ocarina of Time retexture project for a while now, and it's all coming along nicely. The project was put on a temporary standby a few years back when I updated Project 64 to, at that time, the latest version and it introduced texture loading issues with the GFX plugin I was using at that time and my motivation went out the window. I Just recently updated to the latest P64 version (v2.3.2.202), so I could try get back to the texture project. After messing around with different GFX plugins and browsing these forums for suggestions I eventually found a suggestion to use the latest version of GlideN64 (rev.9818306). Now, as I mentioned I've seen people recommend recent versions of GlideN64 on these forums, so I'm sure some of those members might have some insight with the plugin to some extend, so it is you I'm looking for. You see, while the plugin fixed all the texture loading issues I previously had, it introduced a new, small, but still relatively annoying bug (at least when you want to test your textures in-game). Let me show you: ![]() ![]() Pay attention to the left side of Link's torso (and neck). For some reason my undershirt (neck) and tunic textures only apply to the left side of his torso and neck, when it is supposed to stretch all over his torso and neck. While I could normally ignore such a minor issue, it is fairly annoying when wanting to see the textures the way they're meant to be shown in game. Any ideas and suggestions? Alternatives to GlideN64? (to my understanding it's a fairly bloated plugin) I am using Project 64 v2.3.2.202 with GlideN64 rev.9818306. The game is Legend of Zelda - Ocarina of Time (E) (M3) (V1.1)
__________________
- Hvergelmir Author of Hvergelmir Mods. Currently working on a Legend of Zelda: Ocarina of Time retexture project. Last edited by Hvergelmir; 2nd October 2017 at 04:47 PM. Reason: Added game version |
#2
|
||||
|
||||
![]()
None of those are links (see what I did there?)
|
#3
|
|||
|
|||
![]()
I don't get it
![]() ![]() Nah, jokes aside. I'll have to wait posting the links until I get my 5 posts count.
__________________
- Hvergelmir Author of Hvergelmir Mods. Currently working on a Legend of Zelda: Ocarina of Time retexture project. |
#4
|
||||
|
||||
![]()
I just approved attachments for your posts. If you want to try editing first post again. Not sure if it'll work for links.
|
#5
|
|||
|
|||
![]()
I have no idea if I could link images before (as in hotlinking them) but I couldn't link TO the images. Either way, there they are in their big (compressed glory). Links seems less intrusive than putting full size images in peoples faces if they didn't ask for it.
Anyway, any suggestions? Could it just be a problem with the current version of GlideN64?
__________________
- Hvergelmir Author of Hvergelmir Mods. Currently working on a Legend of Zelda: Ocarina of Time retexture project. |
#6
|
||||
|
||||
![]()
Don't know, but I just built the latest master for you to try. rev.deaf612.
https://github.com/gonetz/GLideN64 Check your Private Messages. Last edited by Frank74; 2nd October 2017 at 05:42 PM. |
#7
|
|||
|
|||
![]()
Nice Frank. I'll check it out!
EDIT: Okay, after some testing (and completely removing my old texture cache) I can conclude it didn't help much. As far as I can tell, the textures, as previously stated only show on the left side and for some odd reason stretch the very last pixel or two of the left side of the textures across the right side. As far as I can tell, you messed with the way the plugin handles mipmaps? Better screenshot ![]() ![]()
__________________
- Hvergelmir Author of Hvergelmir Mods. Currently working on a Legend of Zelda: Ocarina of Time retexture project. Last edited by Hvergelmir; 2nd October 2017 at 08:35 PM. |
#8
|
||||
|
||||
![]()
I didn't touch anything in GLideN64. Just built the latest source rev.deaf612.
Best chance of getting your issue fixed is by making a new issue at https://github.com/gonetz/GLideN64 Just sign up to github (painless and free) and then create a new issue there. |
#9
|
||||
|
||||
![]()
Arrrgh!
Sorry, just noticed your using (E) region! There is problem with PAL since VI refactor many months ago. Try turning Frame Buffer Emulation OFF. Or try reverting to Public Release 1.2. Last edited by Frank74; 2nd October 2017 at 10:31 PM. |
#10
|
|||
|
|||
![]()
Ah, okay. I see.
I tried turning off frame buffer emulation. Didn't help (and just made things worse :P) I will try post a new issue on GitHub tomorrow. I had hoped there was an easy fix to this, and it might just have been me missing something. Just finishing up the last textures here before I call it a night. I have yet to try the public version 1.2 release, though. I don't remember what version I used before my return to the project. Thanks, none the less. ![]() EDIT: Tried with Ocarina of Time (U) 1.2, tried GLideN64 Public Release 1.2, even tried with the original texture dump (and double checking I didn't mess up the image resolutions and I still have this issue. It's only happening with textures on Link (I noticed a similar issue on his gauntlets as well, although less obvious). Every other texture is rendered perfectly fine with no issues. Seems the only thing I can do now, is creating a new issue at github, and hope it gets fixed.
__________________
- Hvergelmir Author of Hvergelmir Mods. Currently working on a Legend of Zelda: Ocarina of Time retexture project. Last edited by Hvergelmir; 3rd October 2017 at 10:19 AM. |