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#11
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..................
I understand that, but still ![]()
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#12
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N64 isn't MIDI though exactly, and there isn't really any scale of quality that applies to MIDI that's similar to audio compression or MP3 quality or the like. Quality is usually used to refer to lossy-encoded audio.
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#13
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ok, some audio is C**p some good. that's good enough for me
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#14
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I think 22,050 Hz audio frequency in N64 games was 700 something kbps.
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#15
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i don't get n64 audio.
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#16
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Clast has this way of making things sound more complicated
![]() I guess he's just saying that the N64 kinda used it's own format of music or something.
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#17
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something about similar to midi but not. i'm guessing it has sound files but the way it plays them is similar to midi in the way that the sound files get chosen to play, if you know what i mean. if that is true, then the sound files still have a form of quality. he also said 700kbps, which should be brilliant quality even for 22khz (i think). 22khz is radio isn't it. or is it telephone?
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#18
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some rareware games are slightly muffled because they used highly compressed mp3; factor 5's musyx system also muffles the sound a little (rogue squadron, rush 2049, etc)
and i don't think the n64's raw output matches the ps1's quality; probably close though |
#19
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I dunno, I think the radio and the telephone are pretty much the same.
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#20
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![]() midi doesn't come in quality levels, what you synthesize is what you get. the only difference comes from samples in the synthesizers rom.
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