#1  
Old 28th February 2012, 12:37 AM
tysonrss tysonrss is offline
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Default Plugins for Majora's Mask

I played through OOT with cel shaded textures on high with no problem, the only problem I have with Majora's Mask is that it crackles at times, by that I mean the sound. It's getting annoying, especially when some actions I make or scenes cause a minor slowdown than it automatically catches back up along with the sound. Another thing is that in the subscreens, I can see lines throughout them, like in the section with heart pieces and such, it looks as if the subscreen was on paper and it was crumbled up.

[IMG][/IMG]

Using the final version of Glide. Azimer's HLE Audio v0.56 WIP2.

Specs:
Geforce 7025
AMD Athlon 64 X2 Dual Core @2.4GHz

So I know that my PC is very capable at running a measly N64 game with barely any trouble if any.
  #2  
Old 28th February 2012, 01:08 AM
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It's not your computer afaik, it's the rom.

About the crackling though, try audio settings > sync game to audio
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Old 28th February 2012, 01:29 AM
tysonrss tysonrss is offline
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I already had that checked, and even tried with Jabo's audio. But I found a site that details many configurations for games to get the best results.

Anyway, it might be the rom indeed, I had it on disc since like 05, so it could have been a bad dump of the GC version. Going to try the N64 version, hopefully nothing happens when using my save.
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Old 28th February 2012, 01:32 AM
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set a higher audio buffer.
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Old 28th February 2012, 01:38 AM
tysonrss tysonrss is offline
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Yeah I lost Jabo's audio plugin. Where can I get it again? Google isn't helping.
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Old 28th February 2012, 02:54 AM
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You could also try 1.6.1:

http://jabosoft.com/?articleid=115
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Old 28th February 2012, 04:23 AM
tysonrss tysonrss is offline
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Thanks, was looking for that earlier.
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Old 25th September 2012, 09:28 PM
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Quote:
Originally Posted by tysonrss View Post
Another thing is that in the subscreens, I can see lines throughout them, like in the section with heart pieces and such, it looks as if the subscreen was on paper and it was crumbled up.
Artifacts resultant of texture element over-smoothing by the Direct3D rendering API on two-dimensional textures.

Or, sometimes in the case of other games, bad texture coordinate calculations.
 

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