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  #41  
Old 22nd January 2013, 02:17 AM
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Too bad I think it's ugly XD (I'm not anti dog or anything either )
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are you american or something
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  #42  
Old 22nd January 2013, 04:50 AM
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Too bad I think it's ugly XD (I'm not anti dog or anything either )
It's a fox, don't worry, I can find a better pic.

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  #43  
Old 22nd January 2013, 03:30 PM
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Better :3
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  #44  
Old 22nd January 2013, 10:20 PM
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Originally Posted by ExtremeDude2 View Post
It looks like a raccoon -_- (only not XD)
DO YOU EVEN

have you ever seen a raccoon
Also I took it to be "Yes, I am the_randomizer" (Which I guess that's pretty obvious how I took it eh)
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  #45  
Old 23rd January 2013, 02:46 AM
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Better :3
Yeah, I love the idea of foxes being pets, especially cute fluffy ones like that
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  #46  
Old 30th January 2013, 08:36 AM
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this is just wonderful.

Now FatCat is on the byuu bandwagon. Seriously, N64 emulation must be dead.

Why must I now be forced to port Glide64 to OpenGL for the sake of "preservation"?

I hate end users sometimes.
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  #47  
Old 30th January 2013, 04:39 PM
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It's not like byuu invented cycle accuracy. I'm sure plenty of other people had thought of it before he did like the mame and amiga people. Besides why would you be against better emulation? That's really weird. Also I highly doubt anyone will port glide 64 to opengl. What's the point? You might as well write a new plugin in opengl.
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  #48  
Old 30th January 2013, 04:43 PM
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Originally Posted by zuzma View Post
It's not like byuu invented cycle accuracy. I'm sure plenty of other people had thought of it before he did like the mame and amiga people. Besides why would you be against better emulation? That's really weird. Also I highly doubt anyone will port glide 64 to opengl. What's the point? You might as well write a new plugin in opengl.
Uh, Glide 64 uses the OpenGL API. With more accurate emulation comes higher system requirements.
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  #49  
Old 30th January 2013, 04:45 PM
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It uses a glide wrapper written in opengl. The plugin itself is written using glide.

Edit: Nevermind. I don't want to start an argument, I'll back out of this. <3

Last edited by zuzma; 30th January 2013 at 05:23 PM.
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  #50  
Old 30th January 2013, 08:16 PM
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Quote:
Originally Posted by haxatax View Post
I hate end users sometimes.
Yeah and you were comparing me to byuu?

Quote:
Originally Posted by haxatax View Post
this is just wonderful.

Now FatCat is on the byuu bandwagon.
Everybody knows!!!

That FatCat is too fat to fit in nobody's bandwagon.

FatCat hops into somebody's bandwagon??

That bandwagon got a hole in it!!!

And the wind sent from Fat Cat's belly, knocks down the wagon owner in the process

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Originally Posted by haxatax View Post
Seriously, N64 emulation must be dead.
About as dead as video game emulation itself in general I would guess.

I barely even know anything about byuu, nor have I so anxiously taken any steps to implement cycle accuracy yet or plan to very soon. So chill mmmkay.

I only said I'd rather CA than hack out of a RSP loop that can't finish due to synchronization fails. byuu can't be the only person to agree with that, if you were to think about it from a logical standpoint eh.

Quote:
Originally Posted by haxatax View Post
Why must I now be forced to port Glide64 to OpenGL for the sake of "preservation"?
I'm guessing that's squall nagging you or something XD

That makes no sense anyway, wouldn't it have more preservation to keep the plugin in an API that's dead by comparison to OpenGL? I'd rather keep it natively coded for GLIDE for that purpose, if it was about preservation.
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