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Old 15th January 2011, 08:54 PM
Caide Caide is offline
Junior Member
Join Date: Jan 2011
Posts: 6
Default Hires textures with Project64

I'm running Windows 7 64 bit, and the game I'm using the hires textures for is Zelda: OoT if it matters.

The only plugin I can get these to work in is the latest rice video, but that plugin is often crashing project 64 (program not responding) and it's an auto crash if I try to alt tab or anything like that, so I've been trying other plugins.

With 1964video (r35), I can get the textures to load, but it's unstable as well.

Most of my efforts have been with Glide64 which would just give me microsoft c++ runtime errors when loading them at the start, and when trying to enable textures while in-game the program would either stop responding at some point during texture loading, or it'd get to a certain point (not the end), and just stop. I could click 'ok' at this point, but it'd just go back to the game, and the textures didn't appear to be loaded.

I attempted to fix this by making it Large Address Aware, however this didn't seem to help. Loading it at the start, it'd get pretty close to finish (3000s), but then give me the same runtime error as before. If I loaded the textures during the game, the program would stop responding at about 100 textures in. Though, after that happened a couple of times, it'd keep loading until some random point (it varied each time I tried), and then the program would stop responding as usual. This was all attempted with a bunch of different settings enabled/disabled etc. after reading through a bunch of different threads on the topic.

I've been trying to get this to work for hours, so if anyone has any suggestions, I'd love to hear it!

Also, I have both Zelda: OoT V1.0 [u] and V1.2 [u]. The differences seemed minor, but does anyone recommend using one or the other?

Last edited by Caide; 15th January 2011 at 09:26 PM.

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