#11  
Old 11th August 2009, 09:52 PM
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Quote:
Originally Posted by daaceking View Post
i really think multi core is a good idea. i have a solid 3 ghz processor which can run games without AA enabled. also anisotropic filtering is disabled screen size is 1280x800 (max). in mario party games (not mini games), my fps is around 30. slightly less smooth. if it was multicore i could enable aa and anisotropic.

also, on a second system, while playing perfect dark, it runs slowly and it only uses about half cpu. bug?!?

does vram make a big difference? i have a slow pc which had problems running project64. i upgraded video card to ati hd series 512 ram and i could change the res to maximum and still perfectly smooth. originally it was 640x480 now it's 1280x1024. still no aa and anisotropic. slows it down. that's why i'm suggesting multicore to be a good idea. give it some serious consideration.

i reckon it should come before 1.7 because it's taking ages. release it version 1.65
AA and AF are GPU dependant. multicore is not going to make AA/AF work any faster.
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  #12  
Old 12th August 2009, 10:57 AM
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I think multithreading is already done: PJ64 is already multithreaded.

Not much more than you can do.
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  #13  
Old 12th August 2009, 05:47 PM
hhoopllaa hhoopllaa is offline
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hi hows it goin
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Old 25th October 2009, 03:43 AM
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i know quad will be hard. but is dual really gonna be alot of work? the way i see it, is considering 1.7 is being made from scatch, if dual support will yield a decent amount of extra speed AND isn't too difficult, maybe the legendary team pj64 should give it a shot.

i'm happy with the current version of the emu but i don't like the delay bug in banjo tooie and ever since they 'fixed' a delay thing in mario kart. the delay bug has been bugging me! it was fine before. puts me off playing that.
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  #15  
Old 25th October 2009, 03:45 AM
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It won't provide extra speed.
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  #16  
Old 25th October 2009, 07:03 AM
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why wont it speed up the game???
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Old 25th October 2009, 11:53 AM
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I forget what its called but there was a low level GFX plugin that utilised multi threading. Totally non official and worked painfully slow but it actually did some things really well. I totally forgot what it was called. Z something? sorry don't think I have been on here in years. It will not speed anything up though.
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Old 25th October 2009, 06:23 PM
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ziggy wrote the plug-in, but there wasn't a consistent name for it.
z64gl/z64 Graphics
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  #19  
Old 26th October 2009, 11:40 PM
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Quote:
Originally Posted by primeoj View Post
why wont it speed up the game???

because the limitations of most games is via execution issues and not performance issues.
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  #20  
Old 30th November 2009, 07:38 PM
nodmanbill nodmanbill is offline
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Default Forget muti core take the program to 64bit

Maybe we should stop worrying about "multi core support and look more towards make the program itself 64 bit so ppl with the x64 windows can play to the fullest and at 64 bit the games will be running at their native capacity be a big step forward for emulating a 64 bit council
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