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  #121  
Old 25th November 2014, 03:53 AM
=X= Smasherx74 =X= =X= Smasherx74 =X= is offline
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I just wanna say great job on all the work you've done. Have you thought about creating your own unOFFICIAL cheat file from the latest official files?
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  #122  
Old 25th November 2014, 04:44 AM
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You just set off the page bomb *KAPEW!*

Thanks!

Making a cheat list is WAY too much work for me with my limited time,sorry.
But you (or anyone else) are welcome to put them into a cheat list.

Compare the official file to the unofficial one from Emudigital's new location,and it is a complete joke.
Sure,a bit of the new codes are written in spanish,but a lot are still there like some neat codes for Super Smash Bros. 64 and other nice codes.
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  #123  
Old 25th November 2014, 09:35 PM
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Floor Effects
8009608F 00xx
00=Slow Friction
01=Less slow Friction
04=Default
08=Sink Floor
10=Repeater Jump
1C=No Hitbox Ground

Sink through Floors
80096093 00xx
90=Sink
94=Default

Stick To Floor Low Gravity
80096096 00xx
Walk off a ledge to float around,use beak buster to fall faster.
58=Default
6E=Low Sticking

Hard Jumps
8009609B 00xx
Can't control jumping path,making a new challenge.
00=Hard
01=Default

Floor Effects Two
800960AB 00xx
00,01=Sink
03=Default
07,09=Repeater Jump

Yet Another Repeater Jump
800960C3 00xx
90=Repeat
94=Default

Another Repeater Jump
800960C7 00xx
4C=Repeat
54=Default

Midair Jumps Again
80096123 00xx
Actually technical ground since you slide above slopes.
90=Midair
94=Default

Ground Friction?
8009629F 00xx
00=Locked Speed (You can even slide up hills!)
01=Slow Friction
02=Default
04=Friction
08=Locked Speed

Control Banjo Jump Height
8009AE40 00xx
Holding different directions change height.
44=Default
64=Controlled Jump

Control Talon Jump Height
8009AE6C 00xx
44=Default
64=Controlled Jump

Conquer All Hills
8109AE86 xxxx
No distance sliding and no slowdown.
58F0=Default
5946=Conquer

Better Speed Up Hills
8009AECC 00xx
46=Default
66=Better

Banjo Hill Slowdown Rate
8109AF02 xxxx
0000=No Slowdown
3F80=Fast Upwards
4180=Destroyed Fast
BF80=Default
C080=Backwards

Banjo Hill Sprint
8109AF27 00xx
03=Sprint
06=Default

Banjo Fast Hill
8009AF28 00xx
46=Default
66=Fast

Kazooie Hill Sprint
8009AF2E 00xx
00=No Slowdown
3F=Default
BF=Fast
C2=Decimated

Kazooie Fast Hill
8009AF30 00xx
44=Default
64=Fast

Too Fast
8009AFA8 00xx
This is a really fun code.
44=Default
64=Super Sanic Mode

Last edited by retroben; 27th November 2014 at 01:20 AM.
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  #124  
Old 26th November 2014, 10:06 PM
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My intuition was right.

Super Fast Swim
8009B127 00xx
Underwater only,excludes surface.
00=Super Fast
05=Default

Faster Running
8009B5BF 00xx
80=Faster
82=Default
83=Slower

Faster Jumps
8009B6F3 00xx
23=Fast Jump
27=Default

Super Roll and Barge
8109B74E xxxx
Moves faster when using them.
6B82=Super Roll/Barge
6E70=Default

Alt Super Roll n Barge
8009B75F 00xx
08=Super Roll/Barge
0C=Default
10=No Distance

Global Speed Mod
8109B79E xxxx
Reverse can be like MJ's moonwalk.
3D80=Way Too Slow
3E80=Too Slow
3F40=Super Banjo Looks Normal
3F80=Default
3FC0=Normal Banjo Should Look Super
4000=Fast
4080=Faster
BD80=Slower Reverse
BE80=Slow Reverse
BF80=Reverse

Disoriented Speeds
8009B7A0 00xx
44=Default
64=Disoriented

Last edited by retroben; 1st December 2014 at 05:08 AM.
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  #125  
Old 1st December 2014, 12:10 AM
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Walking In Place
8009BD0F 00xx
00=Walk In Place
01=Default

Sprint When Stopping
8009BD13 00xx
Hard to explain.
04=Sprint Stop
08=Default

Gliding Rotate Mode
8009BE54 00xx
Caused by Kazooie's glide data.
C6=Default
E6=Glide-tation

Weird Gliding Effects
8009BE57 00xx
04=Default
07=Crashing Down/Rotate Wildly
08=Leaning Back
0C=Forward Lean

Mad Glide Rotation
8009BE6C 00xx
C7=Mad Glide-tate
E7=Default

Full Swing On Slopes
8009BE70 00xx
46=Default
66=Full Swinging

Terminal Glidelocity
8009BED9 00xx
00=Terminal Velocity Glide-tate
10=Default

Strange Quicksand Effects
8009C158 00xx
You are locked at one height visually while capable of slowly going up slopes and visually through them.
C5=Default
E5=Strange

Terminal Drill Spin
8009C3C4 00xx
C7=Terminal Velocity
E7=Default

Turn and Tilt
8009C544 00xx
C5=Default
E5=Turn Tilt

Last edited by retroben; 2nd December 2014 at 05:06 AM.
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  #126  
Old 2nd December 2014, 02:02 AM
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Instant Turning
8009C7F8 00xx
Also instant change in directional force,such as rolling,and it prevents slip turning.
46=Default
66=Instant

Locked Rotation
8009C89B 00xx
Use crouch to change rotation lock position.
00=Locked
01=Default

Turn Around Rate
8009C8AB 00xx
04=Half?
08=Default

Turn Around Speed
8109C8AE xxxx
422F=Slowly
442F=Default
C42F=Shaky Reverse Oddity

Forced Turning
8009C90F 00xx
04=Forced
08=Default

Forced Turn On Crouch
8009C91C 00xx
44=Default
64=Forced Crouch-turn

Instant Turning Again
8009C98B 00xx
04=Instant
08=Default

Combined Action Physics?
8009CAA9 00xx
It also stops loading zones and objects,but not death pits.
60=Default
61=Combined?

Extended Control Freedom
8009CC6B 00xx
Allows you to control the character when using the warp pads,plus even Banjo and Kazooie! (rejoin issue though)
EC=Freedom
F0=Default
You can revert it to default to make rejoining possible again.

Better Freedom
8009CD07 00xx
Now you can rejoin while both are moving.
EC=Free
F0=Default

Stable Freedom
8009CF13 00xx
Only player in focus can swap on pads,but both controlled and can rejoin from either side.
EC=Free
F0=Default

Later at 0x8009D000 address.

Last edited by retroben; 2nd December 2014 at 05:06 AM.
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  #127  
Old 2nd December 2014, 10:44 PM
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Can Always Turn
8009D0BB 00xx
Even both from swap pad!
04=Turn Always (excludes backflip)
08=Default

Slanted Walking
8009D31F 00xx
30=Left Slant
34=Default
38=Forward/Back Slant

Slope Slant
8009D336 00xx
43=Default
44=Forward

Talon Plant
8009D34F 00xx
30=Face Plant
34=Default
38=Sideways

Global Talon Slope Rotation
8109D3B6 xxxx
3F80=Default
4080=Upside Down
4280=Underground Seizure
BF80=Inverted
C080=Inv. Upside Down
C280=Inv. Underground Seizures

LOL!
Code:
SP DMA READ
could not fit copy in memory segment

Last edited by retroben; 3rd December 2014 at 03:24 AM.
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  #128  
Old 3rd December 2014, 03:25 AM
=X= Smasherx74 =X= =X= Smasherx74 =X= is offline
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Can you make DKR codes, is it possible for you to make a 3 or 4P Adventure Mode using the JointVenture cheat to to play 2p Adventure mode? Sort of like how F ZERO X gameshark lets you play 2 Players in GP mode.
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  #129  
Old 3rd December 2014, 04:23 AM
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Looked at a video since i have not seen that jointventure in action before.
Seems really difficult to do,sorry.
It would probably require pointer-based codes to read multiplayer's p3 and p4 human control data and write it to a pointed empty space,which is way beyond my capability.
If only I had the freedom of owning four controllers and other freedoms so I could do things at any time of day instead of only at/for a certain time.
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  #130  
Old 3rd December 2014, 04:28 AM
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Improved Swim Anywhere
810C6042 xxxx
Turns out it has specific heights.
4094=Thresh Hold?
4194=High
4294=Higher
4494=Real High
4694=Infinite (recommended when HONEYKING enabled)
BF94=Below Thresh Hold?
C294=Low
C394=Lower
C494=Really Low
C694=Default

Now working in Jolly Roger's Lagoon from entrance!
BONUS! You can also use Talon Torpedo above land!!!

Walk Underwater
800C6017 00xx
Finally,you can walk along Atlantis!!!
00=Walking Underwater (may sadly freeze after long enough)
01=Default

Code:
How could I have been SO blind!!!
You can even get Kazooie going through nearly ALL of Atlantis thanks to gliding and really high backflipping.
Mind the gap when entering other water rooms,that gap is a doozy.

Alternate ones...

Walk Underwater (alt one)
800C6023 00xx
80=Walking Underwater
8F=Default

Walk Underwater (alt two)
800C6024 00xx
C4=Walking Underwater
E4=Default

Last edited by retroben; 3rd December 2014 at 05:44 AM.
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