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#41
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CONTROLLABLE TANK! ! ! ! ! ! ! !
Controllable Tank In Main Game 800CC40C 0064 800D213F 0008 First line is what I found,second line is pre-existing character mod set to the tank. Someone make a YouTube video of this and post a link to it! Edit:Here is a version to allow entering other areas! Controllable Tank 2.0 D00CC2D3 001E 800CC40C 0064 800D213F 0008 D0042A14 0008 800CC2D3 001E D0042A14 0004 800CC2D3 0001 D0042A14 0004 800CC40C 0000 D-PAD up/down for Tank/Conker controls. Use Conker controls to go through entrances,best used with Levitate to get unstuck. Cutscenes give the Tank gloves and hydraulics! Did you know Tanks can ride bulls? You get stuck though,use "800CC335 0000" to get unstuck from the bull on each phase. Great Mighty Poo can be fought with Tank! Just shoot his mouth when he opens it. New changes. Controllable Tank 2.0 Fixed D00CC2D3 001E 800CC40C 0064 800D213F 0008 D0042A14 0008 800CC2D3 001E D0042A14 0004 800CC2D3 0001 D0042A14 0004 800CC40C 0000 D00BE9F7 0021 800D213F 0000 D00BE9F7 001D 800D213F 0000 Forces normal Conker on N64 logo and game select menu. Luckily,pressing D-PAD up does not cause a crash when selecting the game mode. Don't touch lava,game crashes the emulator. Last edited by retroben; 16th September 2014 at 04:03 AM. |
#42
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Finally found the jumpable line for slippery slopes.
Walk On Slippery Slopes D00CC35A 0009 800CC35A 0000 800CC3E0 0000 800CC432 0000 810CC434 8000 810CC436 0000 810CC438 8000 810CC43A 0000 800CC457 0005 Jump With Guns 800CC35A 0000 Invincible 800CC3F5 00FF Ported to NTSC. Shading/Shadow Mod (C.Guru) 800CC336 00XY X - Basic Shadow A - Visible B - Off Y - Model Shading 8 - On lower than 8 - Off Ported to NTSC. Level/Models Lighting 810DCD20 xxxx 810DCD22 xxxx Ported to NTSC. Character Lighting 810DCD24 xxxx 810DCD26 xxxx Ported to NTSC. Model Hue 810DCD28 xxxx 810DCD2A xxxx Ported to NTSC. Shading 800DCD7F 000x 0=off 1=on Ported to NTSC. Draw Distance Mod 810D9B1C xxxx 0000=Mostly Missing Pieces (neat,some plugins have Conker in weird placement) 3F80=Weird 449C=Black Spots 469C=Default 4EFF=Farthest 4F00=Some Objects Invisible (cool) FEFF=Glitchy Looking FFFF=Background Only Ported to NTSC. Drawing Transparency? 810D9B20 xxxx 0000=Conker's "locked up" eyes! 4220=Default I "found" this one myself. Last edited by retroben; 17th September 2014 at 04:15 AM. |
#43
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Left/Right Eye Texture Mod (C.Guru)
810CC338 xxxx You can mix eye types between each eye. Ported to NTSC. 00-0D=Garbled Textures 0E=Default 0F=Whites 10=Golden Skin? 11=Zipper Eyes?!? 12-18=Garbled Textures 19=Solid Yellow 1A-1C=Garbled 1D=Solid Red 24=Posessed Demon Eyes 25=Money Eyes 26=Bloodshot Eyes 27-2B=Fueling Alcohol 2C=Black Eyes 3F=Computing Eyes! 59-5A=Two Pretty Colors! 91=Whites 99=DELICIOUS CUPCAKES!!! 9D=More Computing! A0=Golden Eye (NO!,Not that one!) CB=Computing Eyes Opened Mod 810CC33A 0x0x Too quickly updated for normal use. 0=Open 1=Closed Great Conky Poo (starts out garbled without crashing) 8109CDD0 9292 8109CDD2 9292 8009CDD4 0092 YAY! You get to see Conker as Great Mighty Poo! Crouch to look like singing. Walking spawns level item? Fixed Conky Poo 8109CDD0 9292 8109CDD2 9292 8009CDD4 0092 800CC2D4 0092 800CC2D6 0092 Uses current model address to make it look right,and it still does not crash! ![]() Always Great Mighty Poo Song 8100D984 240E 8100D986 0042 810088C0 2406 810088C2 7FFF 81013DBE 0000 8100C90E 0000 Pre-existing code,the perfect combination to looking like him! Edit:HE EVEN MAKES THE CHOKING SOUND WHEN HURT!!! Poo Size Mod Fix 810CC41C 3E80 810CC420 3E80 810CC424 3E80 810CC428 3E80 This fixes the collision so you can do more things. Edit:The first war area crashes because of grabbing a random object that does not react well. Just choose "The Assault" to get past it. Neo/Suit Fix! 8109CDD0 9292 8109CDD2 9292 8109CDD4 9292 8109CDD6 9292 8109CDD8 9292 8109CDDA 9292 8109CDDC 9292 800CC2D4 0092 800CC2D6 0092 800CC499 0001 No longer crashing,and the Great Mighty Poo looks hilarious in the cutscenes. Also fixes janky slow movement glitch when selecting Hungover areas or an in-water area! Last edited by retroben; 18th September 2014 at 09:10 PM. |
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Play As Final Boss
8109CDD0 5E5E 8109CDD2 5E5E 8109CDD4 5E5E 8109CDD6 5E5E 8109CDD8 5E5E 8109CDDA 5E5E 8109CDDC 5E5E 800CC2D4 005E 800CC2D6 005E 800CC499 0001 Play As... 8109CDD0 xxxx 8109CDD2 xxxx 8109CDD4 xxxx 8109CDD6 xxxx 8109CDD8 xxxx 8109CDDA xxxx 8109CDDC xxxx 800CC2D4 00xx 800CC2D6 00xx 800CC499 0001 D00CC3D4 00FE 800CC3D4 0000 Now the most stable image mod ever! Code:
0A=Mrs. Catfish 0B=Nothing? 0C=Mad Pitchfork 0D=Big Haystack 0E=BETA CORNBAG!!! (it even has animations!) 0F=Red Lady Cog 10=Solid Rock Guy 11=Tall Weasel from "The Bluff" 12=War Tower Turret (actually hurts enemies while walking!) 13=Normal Beehive 14=Short Weasel from "The Bluff" 15=Hopping Barn Crate 16=Single Player Uga 17=Mr. Big Cog 18=Jumping Metal Box (cheese obstacle) 19=BETA Scroll?!? (possible Twelve Tales leftover) 1A=Murdered Catfish 1B=Grenade 1C=Tearing Bullshark Rope 1D=Crossbow 1E=This Fat Bidch 1F=Breaking Bridge (Jaws Parody) 20=Living Cheese Wedge 21=Bull (hates red) 22=Gassy Mouse (farts and shakes like jackhammer) 23=Armed Beehive (with queen) 24=Drain's Entire Hurricane 25=Ball Of Poo (smears on grass!) 26=Mouse's Tail and Carcass 27=Mouse's Growing Belly! 2B=A Bourgeois Big-Bollocked Boiler 2C=A #@%&*$ Paint Pot 2D=Brush (Brushes don't kick ass) 2E=Boulder Head (now dead rock guy) 2F=Better Crossbow 30=Monk's Stone 31=Monk 32=Massive Snotty Tongue 33=Lava Ball (Uga Buga) 34=TNT Guy From Bathroom 35=Skeleton Hand (returns you from dying,lose a life for funny results) 36=Conker's Baby...Dinosaur 37=Pitchfork Hanging "Paint Pot:hehehe YOU STUPID BASTARD!" 39=War Tower 3A=Fire Imp 3B=Black Shirted Thief (full character) 3C=Normal Wad of Living Money 3F=Mucus Uvula 40=Money Again 41=Anvil 42=Flamethrower Guy in Tediz Building 43=Space Vacuum from Final Battle 45=Haybot Aimlessly 46=Blue Lady Cog 47=Mechanical Spider Mine 48=Nothing? 49=War Boat 4A=Submarine+WTF? (Army squirrel spawns with balled with fire/Michael Bay would be proud!) 4B=Haybot Terminator 4C=Green Lady Cog 4D=Air Bomb (After saving Rodent) 4E=Two Wall Cannons (shakes screen) 4F=Haybot's Suzie 9MM 50=Barry Bat (still freezes in Count Batula,but works elsewhere with bat physics code) 51=Haybotinator's Bottom Piece 52=Deaf Cog "Either speak up or F*** OFF!/Well,aren't you the handsome one." (all eyes open) 53=Raptor as Conker (sorta controllable) 54=Buga The Knut (can actually fight Buga while playing as him riding the raptor!) 56=Surprised N64 Logo 57=Money Bag (multiplayer heist) 58=Army Squirrel (from Cock and Plucker?) 59=Buga's Undergarments 5B=Rodent (so cute!) 5D=Army Plane Tail 5E=Final Boss (freezes if bar intro not skipped) 5F=Bullet-vested Tedi? (worth eventual crash) 60=War Crush Block on Rope 61=War Block 62=Nothing? 63=Haybotinator Arm 64=Top Uga Half 65=Bottom Uga Half 66=Creepy Ammo Crate 67=Army Plane (entire plane!) 68=Nothing? 69=Buga's Babe (of course she is slot 69!) 6A=Buga's Biggah Bonnah 6B=War Eel 6C=Big Breasted Sunlower (showing her bewbs,and laughing) 6D=Mr. Bee (Play the Mrs. Bee mission) 6E=Another Crossbow 6F=Mutilated N64 Logo 70=Gregg 71=BETA Money Bag!!! 72=Berri! (stretching) 76=Panther King 78=Grub in Wasp Nest 79=Mavis The Cow 7A=Nothing? 7B=Tediz Boss 7C=Little Girl 7D=Pitchfork's Head 7E=Tediz Bomb 7F=Spooky Barrel 81=Tediz Boss Chamber Door 82=Conker IMN-1 Suit 83=Missile (makes explosion noise when hit) 84=Button From Defeated War Boss 85=Medical Box (curer of drunksick) 86=Don Weasel 87=Squirrel Sergeant (can meet himself without crashing!) 88=Multi Uga 89=Lit Bomb 8A=Turret 8B=Scarecrow Birdy 8C=Living Key 8D=Tedi Surgeon (intro only,crashes main game) 8E=Gargoyle 8F=Dinosaur Obstacle 90=Party Uga 91=Solid Rock Woman (try in Rock Solid) 92=Great Mighty Poo 93=Sweet Corn 95=Great Mighty Hand 96=Neo Conker (no tail flight) 97=Matrix Berri (Go to Don Weasel) 98=Matrix Security Weasel 99=Professor In Hover Chair (freezes at bar scene,disable until chapter select) 9A-9B=Spooky Bats (bar/ingame crash) 9C=Villager (mustache,glasses) 9D=Villager Maiden (glasses) 9E=Lair Clang 9F=Male Zombie A0=Female Zombie A1=Batula's Vampire Teeth? A2=Fat Count Batula (bat,obviously) A3=Batula's Weak Rope Perch A4=Count Batula (pray,follow) A5=Red T-Rex (Only use in Raptor mode as a raptor,enable during its starting cutscene) A7=Coiled Rope Conker (Game Over) A8=Green Squirrel Flag A9=Red Tediz Flag AA=Pikachu Tail AB=Raptor Egg AC=Brass Ball B0=Multi Sergeant B1=Tediz Sergeant B2=Multi Gregg B3=Stitched Mouse B4=Naked Gregg B5=Bar Keeper B6=Mavis Cow Tailbones B7=Bass Guitar Weasel B8=Clarinet Weasel B9=Drumset Weasel BA=Raptor Uga Bomb Sergeant meeting Sergeant is hilarious! Tips:Use the WELLYTOP cheat for these on multiplayer mode. Remove the 800CC2D4 and 800CC2D6 lines to keep Count Batula chapter from freezing? (not tested yet) Last edited by retroben; 20th September 2014 at 08:31 PM. |
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Just thought I should share this one.
Conker Strange Behaviours 800CC2D3 0001 D0042A14 0008 800CC2D3 00xx D0042A14 0004 800CC2D3 00xx D0042A14 0002 800CC2D3 00xx D0042A14 0001 800CC2D3 00xx 3F=Lava Balls Everywhere!!! 40=Fire Feet! (don't use too much or it'll freeze) 43=Spawn Arrow Near Butt O_O 44=More Fire Feet After-image (too much freezes) 45=Conker Used Flash 46=Knife Near Butt X_X 47=Generate Smoke 4B=Radiate Light Trailing 52=Straw Spawning 53=BARF IMMENSELY!!!!! (too much can crash) 55-56=Stomp Rubble 57=Honey Fountain (too bad there's no fountain in Conker) 58=Damaging Flame Thrower (crash if too much,getting hit removes fire) 59=Crazy Fire (no damage) 5E-5F=Armored Hive Shots 66-68=Dirt Digging? 6A-6B=Buga The Knut Ground Smasher 72-77=Water Surfacing? 7A=Water Shaked Off (tmcc) 7B-7C=Brown Spot Explosion (tmcc) 7D=Butt Crack Version 7E=Shockwave (tmcc,damages you also) 7F=Blood! (from Raptor ripping apart Uga) 80-81=More Blood 82=Fire 84=MONEY PARTY!!! 85=MONEY DROP!!! 86=Missile Launching (tmcc,can hurt self) 8A=Self Destruct (...and survive,tmcc) 8B=Light (hold for light) 8D-8E=Sparks Flying 92-93=Gunshots? 94-97=More Various Gunshots 98=More Damaging Fire 9A=Michael Bay (hold for Michael Bay Mode) 9B=Patronus Charm (yes I went there) 9C=Strong Patronus Charm 9D=Maximum Patronus Charm A0-A1,A3=Continous Gunshots (when idle) A4-A5=GMP's Sticky Mouth??? AB=Even More Gunshots AC-AE=More Gun Stuff B2=IMN-1's Jetpack Flames B4-B5=Still More Gun Stuff B6-B8=Final Boss Impact and Fluids B9=Great Mighty Poo Choke Spit (can cause image crash,not recommended unfortunately) BB=Barf Boatloads (endless,tmcc) BC=Catfish Guts Exploding BD=Surrounding Sparks C0=Jump Pose C1=Anvil Form C2=Jump Pose C8=Fall and Hit Ground C9=Rolling Fall CA=Standing? CB=Aiming Catapult CF=Respawn (lose a life) D6=Unseen Vanish Animation After Death (unless clear is "only per frame") DF=Getting Up From Respawn E0=Dead On Ground (not really) E1=Dead On Water (not really) E3=Standing? E6=Ready To Pee E7=Smiling Drunk (for real) EA=Hypnotize EB=Putting Away Something EC=Standing? ED=Holding Gun Animation EE=It's Afraid EF=Standing F1-F2=??? F5-F6=Standing F7=Dead On Ground (not really) Last edited by retroben; 22nd September 2014 at 01:57 AM. |
#46
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Extended Behaviour
810CC2D2 0001 D0042A14 0008 810CC2D2 0xxx D0042A14 0004 810CC2D2 0xxx D0042A14 0002 810CC2D2 0xxx D0042A14 0001 810CC2D2 0xxx 11A=Smoke Cloud? 12B=Fixed Rotation (cancelled out when hit) 12E=Smoke Cloud? 149=After Image Conker! (lasts until jumping) 152=Petting Pikachu! (various others when not idle) 158=High Jump Physic? (zero G) 18F=Better Knives Throw 195=OBJECT SPAWN!!! (random level object clones,only crashed when slipping stop) 195p2=Stop using till area reload when no longer spawning objects to prevent crashing. 19C=Syringes Shot At You (can hit enemies) 19D=Another Surgeon Tediz Weapon 1C0=Blood Splatter 1EE=Smokey Shots??? 216=Transparent? 217=Turn To Fixed Direction 21C=Move Forward? 21D=Flat Conker?!? 229=Bette Transparency 22A=Vinesauce Bad (not crashing,just Conker is forever) 23C=High Jump Action!!! (repeatable) 23F=Model Height Change 276=Getting Shot (flinchy) 27E-27F=Face Changes ("really" expression) 282=Invisible (instant) 288=Gets Mostly Stuck (Matrix Related?) 291=More Vinesauce Style Madness (Conker stretched differently) 29B=Invisible Again Walk/Swim Through Walls D0042A14 0002 800CC3CA 00FF D0042A14 0002 800CC2F0 0040 D2042A14 0002 800CC3CA 0000 Hold D-PAD Left. Hopefully a perfect use for play as mods when characters can't hit the loading zone or walk in small passages. Lowers Camera 800CC3D2 00FF Mouth Expression Mod 800CC404 00xx Just his mouth,can make selfie style talking like Windwaker HD. 00=Normal Stare Mouth 01=More Open 02=Even More 03=Drinking 04=Closed Mouth Tooth 05=Closed Mouth 06=Dopey Grin 07=Sad 08=Shocked 09=Frying Pan (without teeth piece) 0A=Smiling (from beavers but without teeth piece) 0B=Barfy? 0C=Smirky (Catapult) 0D=Ohh! 0E=Gasp 0F=Beta Whistling Mouth! 10=Garbled Conker Mouth Change D0042A14 0008 800CC404 000A D0042A14 0004 800CC404 0007 Up and down on d-pad,and it can even be changed during cutscenes. Last edited by retroben; 22nd September 2014 at 08:52 PM. |
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Banjo-Tooie (U)
Finally broke it. Size Mod Everything 8103DBA0 xxxx 2000=Lowest Working 3E80=T-Stancing? 3F77=Funny Small 3F80=Default 3F86=Larger 3FC0=Insane! 4000=Too Big BF80=Janky WTF? Its exactly like the Wario World size modifier code! Skybox Size? 81128898 xxxx Tested in Plateau. 37FF=Black Sky 3800=Smallest 3F80=Default 3FFF=Ripped Hole Draw Distance 8112AA04 xxxx 3DEA=Blackness (Banjo is the only thing seen) 3DEB=Smallest 3F80=Default 4180=Maximum 41EA=Max (minor shaking) 4500=WTF? Last edited by retroben; 24th September 2014 at 04:55 AM. |
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I am just too good at this...
Messed Up 8103D3A0 xxxx 0000=Default 3B00=Hardly Noticable Lean 3BC0=Something Seems Off 3C00=What? 3D00=The Insanity Begins 3E00=Slanted Glitchy Time 3F00=OH MY GOD! 3F80=Banjo Exploded BE00=More Glitchyness Loads more to mess around with for various glitchy effects! 8103D3A4-8103E39C Slanted Kazooie Peck And Roll 8103E3A0 xxxx 0000=Default BE00=Slightly Slanted BF00=More Slanted and Larger 3E00-3F00=Same at opposite position. So many more glitchy effects! 8103E3A0-8103F39C Seizuring Banjo? 8103F3A0 xxxx 3F00=Twitchy (Swap Pads are physically slanted?!?) 4000=MuscleBird-BuffBear (spongebob,can even clip floors randomly!) BF00=More Twitchyness C000=Crazy Weird Screen Width 81041710 3FAA Needs screen height address for extended widescreen hack. Widescreen Flag 800799B9 000x 0=off 1=on P1 Active And Movable Mod 80132DC1 000x Game still runs while Banjo/Kazooie etc. does not move. 0=motionless 1=motionless 2=active 3=motionless (entering new area) Button activator below. Freezeframe D0081084 0008 80132DC1 0003 D0081084 0004 80132DC1 0002 D-pad up/down to freeze/unfreeze your current player. Global Animation Length? 81124A94 xxxx 3F7F=Default 3E7F=Green Guy Shows Off,Egg Shooting Is Twerking! (the Beak Barge,Kazooie's Hatching,and her Z+A gets you stuck) Rejoining causes breakpoint crash. Use this... Global Anims Length D0081084 0002 81124A94 3F7F D0081084 0001 81124A94 xxxx D-pad left/right for normal/custom length. Other Animation Property??? 81124A98 xxxx 3F7F=Default 3E7F=Repeating Frames? Last edited by retroben; 25th September 2014 at 02:03 AM. |
#49
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Can you make a draw distance code for A Bug's Life (U)?
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I guess I could try.
Maybe I will accidentally find some other funny codes while looking for it. Edit:Couldn't find anything,sorry. Last edited by retroben; 25th September 2014 at 09:41 PM. |