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  #521  
Old 15th March 2016, 04:54 PM
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To admit,not at all.
I was looking for the moment when it doesn't have dynamic shadows.
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  #522  
Old 15th March 2016, 05:13 PM
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It depends on what stage you are playing and how many players there are. At least I think that's the triggers
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  #523  
Old 18th March 2016, 05:18 AM
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retroben you still have any copies of that Banjo-Tooie save editor I uploaded 2 years ago?
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  #524  
Old 18th March 2016, 06:04 AM
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I definitely still do have a copy,but I unfortunately can't get to it until Sunday unless that day is also another "off" day,then Monday would be the soonest.
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  #525  
Old 18th March 2016, 06:15 AM
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Monday is better than no day. As it stands my only copy of it is thousands of miles away from me.

I could compile it myself from the sources (which I did save in a spare Git repository), but I don't have the make batch file used to compile it and would rather see what I came up with back then instead of make it all over again now. Besides, it was compiled on Debian Linux, which I don't have now and am curious if the binary would work out of the box here on this distro etc..

But yeah, if you have that around I can just mirror it to GitHub releases binary section this time instead of trusting the forum attachments system on this site from this point.
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  #526  
Old 20th March 2016, 08:03 PM
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Still need that critical part where shadows change from dynamic to basic.
Where do they change precisely?
I can only use software plugins to show shadows correctly in-game and that is SLOOOOOOOOOWWWWW.

Last edited by retroben; 20th March 2016 at 08:17 PM.
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  #527  
Old 21st March 2016, 01:54 AM
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Donkey Kong 64 (U)

Wild Tree Climbing
80627B6E 00C0
Climbs really fast and far above the actual tree height!

Sideways Climbing Adventure
80627B8B 00xx
07=Sideways
09=Adventure

I am going to have a bad time if this keeps staying ran dry.

Later OVER 0x80629000!!! address.
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  #528  
Old 21st March 2016, 02:38 PM
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Quote:
Originally Posted by retroben View Post
Still need that critical part where shadows change from dynamic to basic.
Where do they change precisely?
I can only use software plugins to show shadows correctly in-game and that is SLOOOOOOOOOWWWWW.
OK I did some testing you can see that Bowser stage doesn't use dynamic lighting. It doesn't switch between dynamic though. Not sure if this is helpful?
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  #529  
Old 21st March 2016, 08:59 PM
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A bit too difficult to find,I even attempted savestate scumming for it and no good,sorry,but it is as good as I can try with such limitations for rendering the shadows having to use software rendering to make dynamic ones visible.

Donkey Kong 64 (U)

Glitchy Pause Buffer
8062921B 00F8
Looks the same regardless of working buffer effect.

After Image Effects
8062923B 0000
Pause fades with menu objects leaving after images.

Transition Skip
80629332 00xx
3F=Default
44=Skip

Improved Sixty Frames
8060F397 0024
8060F773 0000
80629332 0044
8176AF00 0001
8176AF02 0001
8176AF04 0001
8176AF06 0001
8176AF08 0001
8176AF0A 0001
8176AF0C 0001
8176AF0E 0001
Skipped transitions to make it not get stuck!

White or Glitchy Pause Menu
8062A3C3 0004
Depends if a Glide64 setting is used.

Stretch or Shrink Game Width
8162A85A xxxx
Stretches and shrinks width in realtime.
3F40=More Wide
3F60=Wider
3F80=Default
3FA0=Thinner
BF80=Inverted

Later past 0x8062B420 address.

Last edited by retroben; 22nd March 2016 at 02:14 AM.
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  #530  
Old 22nd March 2016, 12:01 AM
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Quote:
Originally Posted by retroben View Post
A bit too difficult to find,I even attempted savestate scumming for it and no good,sorry,but it is as good as I can try with such limitations for rendering the shadows having to use software rendering to make dynamic ones visible.

Donkey Kong 64 (U)

Glitchy Pause Buffer
8062921B 00F8
Looks the same regardless of working buffer effect.

After Image Effects
8062923B 0000
Pause fades with menu objects leaving after images.

Transition Skip
80629332 00xx
3F=Default
44=Skip

Improved Sixty Frames
8060F397 0024
8060F773 0000
80629332 0044
8176AF00 0001
8176AF02 0001
8176AF04 0001
8176AF06 0001
8176AF08 0001
8176AF0A 0001
8176AF0C 0001
8176AF0E 0001
Skipped transitions to make it not get stuck!
If only there was a faster software render out there. How many VI do you get on your setup?
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