#1  
Old 3rd July 2016, 09:13 PM
LuismaSP89 LuismaSP89 is offline
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Question Goldeneye minor issue

Problem: When you play Goldeneye and change your weapon, a micro-stutter will appear every time. You can see it by running and change constantly the weapon by pressing "A" button.

Note: Tested with many 2.0.2 versions and newest versions of 2.0.3 git.



Specs:

Win10 x64
i74790k
16 GB DDR3
GTX 970
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  #2  
Old 4th July 2016, 12:50 AM
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Does it happen with Rice VIdeo?
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Old 4th July 2016, 06:42 AM
LuismaSP89 LuismaSP89 is offline
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Mm... i don´t know, it happens with the default plugin "Jabo´s 1.7.0.57-ver5" and the GlideN64 plugin, i´ll test later with rice, when i return home.
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Old 4th July 2016, 03:36 PM
LuismaSP89 LuismaSP89 is offline
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Nope, it doesn´t work with Rice, in fact, it crashes the emulator.

PS: Tested with Rice 0.4.4
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Old 4th July 2016, 05:53 PM
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Quote:
Originally Posted by LuismaSP89 View Post
Nope, it doesn´t work with Rice, in fact, it crashes the emulator.

PS: Tested with Rice 0.4.4
Sigh, I guess I'll have to try it myself lol. Thanks for testing though .
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Old 4th July 2016, 06:03 PM
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I get it too. The display halts for a fraction of a second when changing weapon.

Tried many combinations of plugins, all exhibit the same behaviour.

V/I's remain at 60 during the micro freeze.

Best level to test is Surface I found.
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Old 5th July 2016, 07:56 AM
LuismaSP89 LuismaSP89 is offline
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Quote:
Originally Posted by RPGMaster View Post
Sigh, I guess I'll have to try it myself lol. Thanks for testing though .

Thanks to you



Quote:
Originally Posted by Frank74 View Post
I get it too. The display halts for a fraction of a second when changing weapon.

Tried many combinations of plugins, all exhibit the same behaviour.

V/I's remain at 60 during the micro freeze.

Best level to test is Surface I found.
Well, at least i´m not the only one xD
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Old 5th July 2016, 03:12 PM
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Setting Counter Factor to 1 helps. The higher the CF value, the longer the freeze on changing weapons.
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Old 5th July 2016, 03:30 PM
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This is weird.

With Glide64, you can see the resolution change for the textures when changing weapon. Every time you change, it switches to lowest res when putting gun away, then highest res when pulling the next gun out. The sniper butt stays on low res.




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Old 15th July 2016, 05:58 PM
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With Glide64 Final, and nGlide 1.05, there is no stutter. But LOD doesn't appear correct. The trees are too high res.
But it doesn't switch texture res on changing weapons with nGlide.



Also turning off LOD in Glide64 will stop the stutter, at the expense of showing only the most detailed level of textures.

EDIT:
Glide64 Final was defaulting to LOD off when using nGlide. I was changing the settings after End Emulation. So nGlide does have the stutter as well with LOD on fast or precise.

Last edited by Frank74; 15th July 2016 at 07:22 PM.
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