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Old 27th August 2014, 10:42 PM
retroben's Avatar
retroben retroben is offline
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Join Date: Jul 2013
Posts: 682
Default Too easy!!!

I just found the animation mods!

Sub-actions might be the real actions,just broken because of animations staying the same.

Animation Mods

Neutral Attack
806E4537 00xx
Some appear stuck,but can get free by jumping.
Nothing,means it never changes animation.
Code:
00-03=Nothing
04=Stand and turn motionlessly
05=Turning Slip
06=Forward Sliding
07=Sitting Paranoid
08-09=Nothing
0A=Begin Crouch (gets stuck/don't use)
0B=Crouch
0C=Turning while crouched
0D=Exiting Crouch
0E=Backflip (combine with sub-action 3E for actual backflip!)
0F-10=DK Final Neutral Attack
11=???
12=Same 0F
13-15=Diddy Spring Jump
16=Simian Slam Roll (delayed)
17=Simian Slam Impact (delayed)
18=Stronger Slam
19=Stonger Slam With Roll
1A=Long Jump
1B=Normal Jump
1C-1D=High Falling
1E=Squished
1F-20=Roll (bounced on enemy)
21=Chimpy Charge Ducking
22=Diddy High Falling?
23=Different Per Character
24=Weird Backflip (gets stuck)
25=Weird (stuck)
26=???
27=Death Animations
28=Before High Falling?
29=Drowning from last hit
2A=Hot Sand/Lava Death??? (most involve sinking)
2B=Pick up barrel
2C=Put down barrel
2D=Throw barrel
2E=Holding Barrel
2F=Walking w/ Barrel
30=Jumping w/ Barrel (causes final neutral attack)
31=Throwing Rock?
32=Engage
33-35=Neutral Swimming on Surface/Underwater
36=Slow U/w Swim (doing the worm)
37=Breast Stroke (gets stuck)
38-39=Nothing (stuck)
3A=Surface Swimming
3B=Nothing (water graphics appear)
3C=Walking (stuck)
3D=More Swimming (stuck)
3E=Final Neutral Attack
3F=Default
40-41=Same as 3E
42=Orange Glow Attack (cool! It actually hurts enemies!!! Doesn't cost anything.)
43=Airborne Attack
44=Walking Attack
45=Various Attacks Each Kong
46=Nothing
47=Throw Orange Bomb!!! (actually happens!!!)
48=Chimpy Charge Animation
49=Chimpy Hit Wall
4A=Puts Away Gun
4B=Takes Out Gun
4C=Gun Stuff?
4D=Takes Out Gun (can't shoot until jumping)
4E=Breaks The Game (larger shadow and Chunky crashed it)
4F=Don't Use This "Where Does This Block Go"
50=Gun Jump
51=Holding Gun
52=Z-Targeting Movement?
53=Z-Targeting?
54=Shoot Ammo (only one shot at a time)
55-57=Nothing
58=Landing With Gun
59=Take Damage Animation??? (stuck)
5A=Instrument Animation!!! (not killing enemies,can get hurt,pause buffer to fix blackness)
5B=Celebration Dance!
5C=Same Dance For Challenge (stuck)
5D=You Failed! (gets stuck when animation completes,jump before it ends)
5E=Minecart Sitting
5F=Minecart Lean Right (stuck)
60=Minecart Unlean Right
61=Minecart Lean Left (stuck)
62=Minecart Unlean Left
63=Weird Sitting (stuck)
64=More Minecart
65-66=Tiny/Lanky Sliding
67=Tiny/Lanky Slide Damage?
68=More???
69=Hanging On Vine
6A=Climbing Up Vine
6B=Climbing Down Vine
6C=Vine Hang Again
6D-6E=Vine Jump
6F=Jump? (from tree?)
70=Holding Onto Tree (stuck)
71=Climbing Up Tree
72=Climbing Down Tree
73=Holding Onto Tree
74=Final Neutral Attack?
75-76=Hanging Off Ledge
77-78=Moving Along Ledge
79=Climb Onto Ledge (stuck)
7A=DK Minecart (hurry up!)
7B=Don't Use (crashes emu)
7C-7D=DK Minecart Rail-Swap?
7E=Don't Use (crashes emu)
7F=Weird Ducking
80=Don't Use (crashes emu)
81=DK Minecart Jumping
82=Don't Use (crashes emu)
83-84=DK Minecart,Hurry Up!
85=Weapon Get!
86=Battle Arena Stances
87=Attention
88=Potion Drink (gets stuck when completed)
89=Nothing
8A=Please Pick Me!
8B=You're Picking Me? (funny)
8C=Not Picking Me
8D=Don't Use (where dose blok go)
8E-8F=Nothing
90=Floating About Until Disappearing From Existance (gets stuck permanently)
91-95=Nothing
96=Same As 90
97=Don't Use (crashes emu)
98-99=Nothing,Freezes
9A-9E=Nothing,9E Crashes
9F-AA=Nothin,AA Crashes
AB-AF=Nothing
B0=Diddy Jetpak Aiming as DK (crashes game when Diddy???)
B1=Crashes Emu
B2=Nothing,B3 Crashes Emu
B4=Diddy Jetpak Flying (nothing when Diddy?)
B5=Nothing (Diddy crashes)
B6-B7=Nothing
B8=Nothing (Diddy crashes)
B9=Nothing
BA=Nothing (Diddy crashes)
BB=Nothing unless Diddy (attacks?,Lanky crashes) [specific character only???]
BC=Same with Lanky (maybe Tiny crashes)
BD=Diddy Simian Slam???
BE=Tiny Kickflip (DK farts smoke)
BF=Lanky Simian Slam
C0=Various Each Kong (none crash,Chunky does nothing)
C1=Nothing
C2=??? (Diddy crashes)
C3=Diddy Simian Slam (again?)
C4=Tiny Flipping Stunt,Chunky Ate Bananas (stuck,perfect when Chunky Model changed to value 2D)
C5-C6=Nothing,C6 crashes
C7=Chunky Holding Something In Water?
C8=Tiny Holding
C9=Lanky Holding
CA=Diddy Holding
CB=Lanky Simian Slam (again?) Chunky Disappears From Existance
CC=Chunky Simian Slam
CD=Chunky Scared
CE-D0=Nothing (Diddy crashes)
D1=Diddy Simian Slam (why?) Lanky:WTF? Tiny Disappears From Existance
D2=Diddy Holding (again)
D3=DK Holding
D4=Nothing
D5=DK Simian Slam,Diddy:WTF?,Lanky Disappears From Existance
D6=Lanky Simian Slam,Tiny Is A Seal!,Chunky Disappears From Existance
D7=Diddy:WTF? (stuck),Lanky Crossed Arms,
D8=Tiny Kickflip,Chunky Ate Bananas
D9=Diddy Swimstroke (stuck after complete),Variety
DA=Lanky Holding
DB=Tiny Kickflip,Chunky:WTF?
DC=DK Gun,Diddy Squished,Lanky Punch,Tiny Bomb,Chunky Primate Punch
DD=Nothing
DE=Crashes
DF=DK Holding (again?),Diddy Disappears From Existance
E0=DK Disappears From Existance
E1=Crashes
E2=Tiny Pulls Out Gun,Chunky Disappears From Existance
E3=Tiny:WTF?,Chunky Simian Slam
E4=Tiny:0///0,Chunky Holding
E5=Tiny Holding,Chunky Disappears From Existance
E6=Chunky Simian Slam (again?)
E7=Nothing
E8=DK:WTF?,Diddy Gets Shocked?? (Armor-Dillo),Lanky Crashes,Tiny Hand On Something???,Chunky Squished
E9-EB=Crashes
EC=Kasplat Hits Tiny (stuck)
ED=DK Dances And Flips Endlessly (can jump out)
EE=Kasplat Hits Chunky (Tiny crashes)
EF=Kasplat Hits DK,Diddy Dances And Flips Endlessly (jump),
F0=Crashes
F1=Kasplat Hits Diddy,Lanky Dance And Flips,
F2=Nothing
F3=Diddy Crashes,Kasplat Hits Lanky,Tiny Dances And Flips,
F4=DK Crashes,Diddy Hanging Onto Tree,
F5=DK Getting Shocked,Chunky Crashes
F6=Tiny Rolling?,Chunky Kickslide?
F7=DK Holding Barrel?,Diddy Weird Dance,
F8=Lanky Crashes,Chunky Jamming Out?
F9=Crashes
FA=Diddy Different Jam?,Lanky Squished
FB=Crashes,Lanky Long Jump
FC=Crashes
FD=Diddy O_O,Lanky Crashes,
FE=Lanky Weird And Sinks,
FF=Tiny Stunt
In terms of each character having a different animation per slot,you will just have to see the differences yourself.

Neutral Attack Cont.
816E4536 0xxx
Code:
0100-0101=Nothing Interesting
0102=DK Potion With Light,Diddy Looks Around,Tiny Crashes
0103-0104=Nothing
0105=Tiny Crashes,Chunky:WTF?
0106=Diddy's Death,Tiny Rolls?
0107=Diddy Crashes,Tiny Potion Light
0108=Nothing
0109=Tiny???,Chunk Slam
010A=Crashes
010B-0111=Nothing Interesting,Crashes
0112=Diddy/Tiny Potion Light
0113=DK???
0114=Lanky Potion Light,Tiny Crashes
0115-0116=Crashes
0117=Chunky Is The Small Dragon That Gets Squished To Death???
0118-011D=Nothing,Crashes
011E=Tiny Bent Too Far,Chunky Crashes
011F=Tiny Fell Down,Chunk Slam
0120-0123=Crashes
0124=DK Potion Light
0125=Tiny Scared?,Chunky Weird Punch
0126-0129=Crashes
012A=Crashes,Lanky Looking Around
012B=Crashes,Chunky Potion Light
012C=Diddy Potion Light,crashes
012D=Crashes,Tiny Potion Light
012E=Diddy Dance,Lanky Potion Light,Crashes
012F=Diddy Bows
0130=Lanky Bows
0131=Crashes,Tiny Bows
0132=Crashes,Chunky Bows
0133=Crashes
0134-0135=Crashes,Diddy Potion Light,Lanky Broken LOL,Crashes
0136=Crashes,Chunky Potion Light
0137=Diddy Slide
0138-0139=Nothing,Crashes
013A=DK High Fall,Crashes
013B=Crashes,Lanky High Fall
013C=Crashes,Chunky High Fall
013D-013E=Crashes
013F=DK Airborne Attack,Diddy Gets Shocked
0140=Crashes,Lanky Potion Light,Crashes
0141-0142=Crashes
0143=Nothing
0144=DK Squished,Diddy Potion Light
0145-0146=Nothing Interesting
0147=Chunky Using Diddy's "Pick Me"
0148=Crashes
0149-014E=Nothing Interesting
014F-0150=Crashes
0151=Nothing
0152-0153=Crashes
0154=Nothing
0155=Crashes
0156=Nothing
0157=Crashes
0158=Nothing
0159=Crashes,Tiny '_'
015A=DK Bent Too Far And Sinks
015B-015C=Nothing Interesting
015D=Crashes,Lanky '_'
015E=Crashes
015F=Nothing
0160=Crashes,Lanky '_'
0161-0162=Nothing Interesting
0163=Crashes
0164=Crashes,Chunky Dances And Flips
0165=Nothing
0166=DK Is Weird
0167=Crashes
0168=Nothing
0169=Crashes,Tiny Is Weird
016A=Crashes
016B-016C=Nothing
016D=Crashes
016E=Crashes,Lanky Dances,Tiny Potion Light
016F=DK One Helluva Guy?,Diddy Pulling Lever?
0170-0173=Crashes
0174-0175=Nothing Interesting
0176=Crashes
0177=Crashes,Chunky This Kong's,One Hell Of A Guy!
0178=Crashes
0179=Nothing
017A=DKNT Stance
017B=Nothing
017C=Crashes
017D=Crashes,Tiny Rolling Stunt
017E=Crashes
017F=Nothing Interesting
0180=Nothing
0181=Crashes
Walking Attack
816E44DE 0xxx

Playing Instrument
816F05F6 0xxx
0E=Deadly Backflip

Chimpy Charge
816E494E 0xxx

Throwing Orange Bomb
816E2E3E 0xxx
42=Orange Special (LOL)
47=Default

Walking Animation
816CDFC6 0xxx
03=Default
04=Ice Skate Mode
05=Sorry,forgot how to Kong
06=Whoooooah!
0C=Wiggle Movement
1A=Long Walk
1E=Squishy Walking
22=Hilarious!
29=Drown Walk
2A=Sinking Walk
2F=Walk Like Holding Barrel
32=Powerful Entity
33=Swim Walk
34=Swimstride Walk
35=Swimming Walk
36=DK Does The Worm,etc.
37=Swimstroke Walk
3A=Surface Swim-Walk
3B=Wet Walking
3D=Dog Paddle
3F=Attack Walk (actually kills enemies!)
42=Continuous Orange Glow Attack (kills)
44=Always Attacking (let me know if Chunky makes his helicopter noise constantly)
45=Kickslide Walking
48=Continuous Chimpy Charge As Anyone
49=Chimp Wall-king
4B=Forces You To Use Gun
5A=They Love Music
5B=Happy Dancing
5D=Loser Walking (Chunky is sad )
65=Lazy
66=Weird
6A=Vine Climb Up Walk (funny)
6B=Vine Climb Down Walk (funny)
71=Tree Up Walking (funny)
72=Tree Down Walking (funny)
78=Ledge Walking (hilarious!)
86=Battle Stances
88=Potion Walk (too many freeze the game)
8A=Attention Whores
8B=Senpai Noticed Me!
8C=Not You
C4=Chunk Ate Bananas
CD=Chunky Scared
D6=Tiny Is A Seal!
D7=Diddy WTF?,Lanky Holds Arm
DB=Cjunky WTF?
E3=Tiny WTF?
E4=Tiny 0///0
E8=Same as title. (avoid using Lanky)

Last edited by retroben; 3rd September 2014 at 10:40 PM.
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