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#521
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AFAIK, nobody's done anything with PJ64 outside of fruit edition, which... well. I'll refrain from commenting on that. ![]() |
#522
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Lol @ fruit edition. |
#523
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And the community didn't fix shit, because 99.9% of the world doesn't even know what zilmar knows about a dang graphics plugin. I seriously have no clue what made zilmar change his mind. I believed he was right on all of his points. He was right that the community, comparing Dolphin's open-source activity to what would happen if he open-sourced Project64, was comparing apples to oranges...I believed zilmar was justified in that the ends wouldn't necessarily justify the means if he were to open-source it. Then he ends up going ahead to open-source it anyway, and pretty much only ends up proving that he was right, and so was I...nobody did shit with it. And if they did, it was that fruity kind of self-promoting diarrhea. I can't figure it out what it is that caused him to change his mind. Maybe me agreeing with him did it? ![]() Anyway, I'm not really against it being open-source either, though with how naive people get over this kind of stuff I'll admit to feeling opposed to it, though feelings will cloud our better judgment. Part of why I open-source everything I've ever done up until now is because I can't shut the fuck up and stop talking about things, and I like essaying thoughts out to myself and everyone else, maybe inspiring some other people to help. But zilmar's kind of intellectually anti-social, so, it didn't entirely seem like something he'd be able to capitalize off of.
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#524
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I like open source and I hate it. I like it for learning from others as well as being given assistance on what I am working through. However, I dislike it for those self-promoting individuals who never contribute back to the main source or improve upon what was done.
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#525
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Yep there's no doubt that there are forks and repositories (and even YouTube channels) of Project64 2 forks/open-source modifications out there, but it's given nothing back so far because it's mostly for show and not genuine improvements, hence the self-promotion.
Still, last I recall zilmar said he was thinking about setting up a friendly Git repository to make anyone contributing easier, sending pull requests etc. ... in all honestly if that happens I kind of wish him luck with that. I'd feel happy for him (anyone, really, not just him) if he could get a social system like that active.
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#526
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#527
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For any serious work where I felt it would be a problem if someone stole my code and made their's closed source, I'd just share it with trustworthy individuals.
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#528
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I haven't tried the new plugin enough times yet, but what is the next step? What are you going to implement or change?
I see that the screenshots are numbered now, that's good. The step frame doesn't work for screenshot purposes for me because the popup always appears in the middle, and when you move it out of the way, a black square is left on the screen. I goes away when you unpause the emu though, but then I lose the exact frame that I wanted. |
#529
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I woke up from a dream I was having last night.
I dreamt that Shunyuan posts "bump ......." in both of his plugin threads again. ![]() Yeah no problem thanks for your concern. As of last night I started to learn OpenGL programming from some basic 1.1 tutorials. It actually looks very interesting and fun, as it resembles what I was learning with OpenAL 1.1 versus OpenAL 1.0. So the next step is to try to rewrite this plugin to use OpenGL and not DirectDraw. How would this affect you? It would force a defined fix to the undefined up-scaling behavior that happens only with DirectDraw. Hell, besides, SGI used and made OpenGL around the time of the N64's invention (think they might have used it in some experimental simulator for the N64 GBI commands or something), so why shouldn't an accurate VI emulator use OpenGL anyway? Quote:
![]() I know this because I used the frame-stepping feature I implemented to take animated BMP logs, and successfully created a few GIF animations from them. If the pop-up window was a hindrance to taking BMP screenshots with frame-stepping turned on I surely would have noticed it by now.
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#530
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I hope that your opengl plugin is better. I'm about to try using winapi for your plugin to see if i can get hotkeys working. I'm not sure I have the best implementation in mind though. I'm curious, why did you write Code:
if (response == IDYES || response == IDNO) step = (response == IDYES); |