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#1
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I'm trying to do a run of Donkey Kong 64 that uses orange clipping. Basically if you throw a bunch of oranges at once, the combined explosion causes lag that allows your Kong to clip through walls. Unfortunately, it doesn't look like PJ64 emulates lag accurately with the default settings. Is there any plugin or settings that fixes this?
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#2
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Sync game to audio.
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#3
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I already have that enabled, but it's not producing any lag when I throw multiple oranges.
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#4
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If you want N64 emulation accuracy,Bizhawk is the way to go according to TASvideos org.
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#5
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I agree that Bizhawk emulates lag correctly, but the graphics are also noticeably more pixelated than in PJ64. Maybe there's something wrong with my display settings. Here's what I have:
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#6
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__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#7
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I haven't had a real N64 in fifteen years, so I wouldn't know what the real resolution looks like. All I know is that PJ64's display is markedly sharper than Bizhawk's.
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#8
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The usual default resolution for most N64 games is 320x240 while some games have odd values to combat overscan on TVs.
Maybe try custom size and set to your desired unit of resolution like 640x480 or 960x720 if you really wanna go farther. It depends if you use fullscreen or just windowed and how much screen space you have. Also try it without any filters to check differences. |