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#11
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"Copy Framebuffer to RDRAM" is a slow option because its copying the whole FB into RAM every frame. It sounds to me, it is optimized, Dolphin has the same kind of option. "Copy EFB to RAM", it barley slows down the game, I wonder if Jabo's plugin doesn't use any fragement shaders to do it, it uses all of CPU power for the copy process ?
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Emulation is my hobby. |
#12
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It probably is a known issue, but there may be other memory settings not disregarded by the interpreter that might reveal more.
I can test the settings in the changed beta and other emulators. Can you upload a save state of the area before the crash or hang would happen? The F5 key creates a zipped save image named after the game in "Project64\Save". Upload this file preferrably either as an attachment to a post in this forum or by using filesend.net. I want to do some extensive testing on this case. |
#13
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Alright, I can try. Do you need the GB rom and Save too?
Here is What you asked for i Think. Last edited by Fangzero; 6th April 2009 at 08:20 PM. |
#14
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I don't think so.
Okay so I loaded this save state in Project64, and the very first time the screen came up black. (This is more natural because of the setting.) I can still exit with the B button, see the screen updated to the select screen, and re-enter the GB tower section. I haven't yet found a way to reproduce any hanging. Do you still get sound? Are you sure this happens with both plug-ins? There are ways to simulate hanging with conflicting RiceVideo configurations; it can be a real trick to collect an optimal configurations set for some games. |
#15
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frick, using a Geforce 2
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#16
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I know for sure it hangs on Jabo's with the settings I listed earlier. I'll have to test mudlords with the same setting differences.
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"It is easy to dodge a spear, but it takes great skill to dodge an arrow, let alone five." http://www.angelfire.com/sk/sonicknu...s/awesonic.gif |
#17
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Ok I actually got a little farther in mudlord's, I got a screen with an X on the first controller, when the cpu is an interpreter and self modifying code is cached.
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"It is easy to dodge a spear, but it takes great skill to dodge an arrow, let alone five." http://www.angelfire.com/sk/sonicknu...s/awesonic.gif |
#18
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Ok any caching on the self modifying code modes with the interpreter CPU setting show the following on my screen.
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"It is easy to dodge a spear, but it takes great skill to dodge an arrow, let alone five." http://www.angelfire.com/sk/sonicknu...s/awesonic.gif |
#19
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use Jabo's D3D6 1.5.2, it'll work fine for pokemon stadium.
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#20
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Hahaha, Used what squall said and now I get an error about the transfer pak. any clues for that one?
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"It is easy to dodge a spear, but it takes great skill to dodge an arrow, let alone five." http://www.angelfire.com/sk/sonicknu...s/awesonic.gif |