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Old 20th July 2017, 02:50 AM
Atsix Atsix is offline
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Default Is GlideN64 more accurate Glide64 2.1.0.210 at this point?

Hi everyone,
I've been following the latest GlideN64 nightly builds and it seems to be more accurate than Glide64 2.1.0.210 at this point, at least on the games I've tested it. What do you guys think? Is there any reason to still use Glide64 over GlideN64? (Maybe some specific game that runs "better" on Glide64?)
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Old 20th July 2017, 03:13 PM
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If you have the hardware for it, I say go for it, it's still being actively developed on and improved. Far from perfect, sure, but it gets a lot of things done right IMHO. Proper alpha dithering effects (only a few get the pixel dissolve effects right in many first and a few third party games), framebuffer emulation (Banjo games). So yeah, if you have a decent GPU and CPU, I say go for it.
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Old 20th July 2017, 06:53 PM
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Quote:
Originally Posted by Atsix View Post
Hi everyone,
Is there any reason to still use Glide64 over GlideN64? (Maybe some specific game that runs "better" on Glide64?)
Glide64 has better performance in general and actually more accurate for some games. It all depends on which games you're playing.
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Old 20th July 2017, 11:00 PM
Atsix Atsix is offline
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Originally Posted by RPGMaster View Post
Glide64 has better performance in general and actually more accurate for some games. It all depends on which games you're playing.
For which games exactly do think Glide64 is more accurate? Most of the games I have are the popular ones, like Super Mario 64 and the Zelda games. I think that the most problematic game I have is Body Harvest, because the collision detection is broken with other HLE plugins, but even that has been fixed by GlideN64.
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Old 21st July 2017, 03:29 AM
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Quote:
Originally Posted by Atsix View Post
For which games exactly do think Glide64 is more accurate? Most of the games I have are the popular ones, like Super Mario 64 and the Zelda games. I think that the most problematic game I have is Body Harvest, because the collision detection is broken with other HLE plugins, but even that has been fixed by GlideN64.
Make sure you use NTCore's 4GB patcher on PJ64's exe file so all the textures form a texture pack can be loaded without a memory error of some kind.

http://www.ntcore.com/4gb_patch.php

For Zelda OOT and the Community Texture Pack v7, use Glide64. It might not load some of the community pack's textures, but it takes less haggling to get it to use them properly. Out side of the Community Texture pack, use GlideN64, especially if you want to have proper 16x9 widescreen.

For Mario Kart64....I would use GlideN64 since it works properly right out of the box. Glide64 has speed up issues on DK Raceway that GlideN64 properly fixes. Glide64 also does not properly emulate the screen on Luigi's Raceway.

For StarFox64, I would definitely use GlideN64...even with the Lylat Reloaded texture pack. The GlideN64 plugin can use Per Pixel Lighting effects, and has a bloom filter you can adjust to make this game look fantastic.

Paper Mario...(do not try emulating it...the ROM that is in the wild right now is known to be a bad dump) both do ok...but I find less issues in slowdown using GlideN64.

Goldeneye: For the love of all that is good in this world....use GlideN64.
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Old 21st July 2017, 08:40 PM
Atsix Atsix is offline
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Quote:
Originally Posted by Wally123 View Post
For Zelda OOT and the Community Texture Pack v7, use Glide64. It might not load some of the community pack's textures, but it takes less haggling to get it to use them properly. Out side of the Community Texture pack, use GlideN64, especially if you want to have proper 16x9 widescreen.

For Mario Kart64....I would use GlideN64 since it works properly right out of the box. Glide64 has speed up issues on DK Raceway that GlideN64 properly fixes. Glide64 also does not properly emulate the screen on Luigi's Raceway.

For StarFox64, I would definitely use GlideN64...even with the Lylat Reloaded texture pack. The GlideN64 plugin can use Per Pixel Lighting effects, and has a bloom filter you can adjust to make this game look fantastic.

Paper Mario...(do not try emulating it...the ROM that is in the wild right now is known to be a bad dump) both do ok...but I find less issues in slowdown using GlideN64.

Goldeneye: For the love of all that is good in this world....use GlideN64.
Thanks a lot for the help! I don't use community textures, so I'll stick to GlideN64.
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Old 22nd July 2017, 05:39 PM
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Originally Posted by Atsix View Post
Thanks a lot for the help! I don't use community textures, so I'll stick to GlideN64.
Any time

If you want to use a different texture pack for Zelda OOT, that is usable with GlideN64, someone ported all the textures from OOT for the 3DS (it has the best character textures). I am not sure exactly if the download still exists, but if you PM me, I can definitely send you a shared link to my Google Drive so you can download it. It may take a while for me to respond back, but you will definitely get a message back.
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