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#11
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The World is burning... |
#12
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[I tried creating a new thread but the vBulletin granny slapped me with the Thank you for posting! If you opted to post a poll, you may now do so! *redirects me to an unchanged forum*]
Maybe these are worth including in the database? Code:
Always Full Health 8033B21E 0008 Lean Modifier 8033B3C0 00?? //00 0 degrees //40 90 degrees //80 180 degrees //C0 270 degrees I also tried to make a speed modifier cheat code. I tried twice creating compare base, run, return increased values, stop, return decreased values, over and over to single out two addresses that might change Mario's speed. One of them didn't work, but the other one was his angle of lean (which logically adjusts to higher speeds). So I thought that was cool. :S |
#13
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Making one's own cheats, huh? Now, suppose I wanted to create size-modifying cheats (for a main character or boss) in a game like, oh, Castlevania LOD, where would be the best place to start? Since PJ64 1.7 has a memory editor...
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#14
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Hi id be very interested in using PJ64 to creat cheats, i curently use emucheat but i still have a problem trying to get 1.7 to work, i keep getting a error message about not beeing registered, and the beta forum/site never remembers my details so ive gone back to gud ol 1.6
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#15
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If you would like the registration security fixed / otherwise modified contact mud.
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#16
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I recommend Cheat Engine, it has a good memory scanner.
Also OllyDbg for more advance hacks I created some C++ tools for working remotely with a process's memory @ jesus7freak.net |
#17
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http://theoatmeal.com/comics/cat_vs_internet Last edited by HatCat; 13th April 2012 at 11:03 AM. |
#18
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I know this is not a place to make requests,but I want to find someone that can make the pointer code/code engine around the 801A0000-80200000 region in Banjo-Tooie so that the codes that I and maybe some codes that someone else found can find their way to always work no matter what.
Calling all coders with expert N64 pointer code and code engine experience to make these Banjo-Tooie codes work! |
#19
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Didn't understand a damn word you said.
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http://theoatmeal.com/comics/cat_vs_internet |
#20
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I am trying to find someone that can create a special "master" code for Banjo-Tooie.
This "master" code is supposed to actually set up a pointer system for codes in the 80190000-80200000 range so that the codes IN that range can work anywhere and all the time after making the equivalent pointer-based gameshark code. Pointer codes are a special type of code that automatically sets codes to their new address position whenever the address data itself changes its location. You will understand this if you ever used them on cheat engine. So when the exampled 801A9C72 address changes to 801C41C2,the pointer code automatically changes the pointed code to the proper address internally using an offset value. The best example is the already existing pointer engine code for Banjo-Tooie that makes codes in the 80120000-80140000? range like Moon Jump work. Although,the particular moon jump code does not fully work correctly,it only goes to the highest surface that you are next to,and then you start bouncing in place after you reach this height limit,unable to moon jump any higher. Last edited by retroben; 28th July 2013 at 08:50 PM. |