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#11
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no dont worry about the pokemon sign in pokemon snap, it works fine... if you do jus issue its probably just a graphics issue, which should hurt the gameplay...
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#12
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And when was the Pokemon sign issue fixed? The last I heard, the camera in the game still didn't recognize Pokemon when you put the reticule on the Pokemon (the red dot doesn't light up). |
#13
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OK, so here are the screenshots. And I tried using the "Copy framebuffer to RDRAM" option and it worked perfectly, just with slowdown (this is how I got the "Good" screenshot). So, I guess if someone's a purist and they MUST have the puzzle pieces looking right, they can turn that option on for the intro and then off afterward. I'm just curious if fixing this issue may provide insight into other issues...
Last edited by Porsche911C; 3rd December 2008 at 06:09 PM. |
#14
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While that does work for the puzzle pieces seen upon starting the game... it doesn't work for the puzzle pieces seen in each of the levels you enter.
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#15
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IN THE WITCH QUIZZ ROOM YOU CANT USE THE F4, (well actually i got this also after F7 loading a game trough the choosing a game selection too, so theres many ways to get this bug going on but i think it has to do with F4 speeding up)
or else you might have a sound lag forever, omg i should have tried to use the save quit fonction instead of auto save F5 maybe the bug would have been removed ill try (cause closing the game and reoppening changing rooms pressing f4 many times, doesnt seem to stop the screeching/breaking Audio noise took forever just to come and send this bug hope it wont be forgotten reedited : ok this is weird i just deliberatly tried to remake the bug but it didnt work this time, maybe its activating F4 before coming into the quizz room reedited : ok now i really cant tell how i reproduce the bug but im sure it has to do with F4, and i did it 4 times in row past the quizz room before but only without noticing just be carefull with F4 (Audio Bug) and save often, other wise maybe use the *save & quit* from the normal game options maybe it fix everything Last edited by FortCastle; 14th August 2013 at 10:59 PM. |
#16
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aight i dont know how to make a thread on this game so i keep making them here
there an other problem,, i cant play the ending of this game, cant even find answers no where, that your project 64 doesnt allow me open doors of this game for the ICE key and all the other eggs after have 100 puzzle pieces and everything else (but the silver skulls i probably missed some but i got no where to use them neways) just to say that this games ending is sad and ill have to warn the others in case they come across the same dilema (but i heard if you levitate over the ice wall in the cave to get to the key it works, but it doesnt tell me how to see what happens or hear what happens while and after getting (if i can) the eggs or the key, or what happen in the end (ill try the cheat codes after watching youtube videos sadly i cant experiment it on my own) |
#17
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You should be able to collect the Ice Key and the coloured mystery eggs if you enter the cheat codes into the sandcastle floor in Treasure Trove Cove. As far as I am aware, there aren't any prerequisites for it other than collecting the jiggy in the sandcastle.
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#18
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Yeah, not that it does you much good.
I read a rumor on the Internet in the form of a fake interview that, of the six Stop 'N' Swop mystery eggs, only the middle four eggs are necessary, and the first and last of the six only existed as a barrier against cheating so that if the player collected those in addition to the middle four, the game would know that the eggs were not acquired legitimately. But, of course that doesn't make much sense nowadays. Especially now that Banjo-Tooie was re-done by Rare for Microsoft Xbox 360. When I played Banjo-Tooie over on the Xbox 360 version, Heggy called me a dumb cluck or whatever (XD) for consulting her without getting any of the 6 eggs from "the first game" (Banjo-Kazooie) first.
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