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#1
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I stumbled upon this claim on YouTube the other day and ran some tests.
https://www.youtube.com/watch?v=KHCf...ndex=2&list=WL Installing CheatEngine and Dxtory along with manipulating the Framelimit of PJ results in the emulator running 30FPS games @60FPS. (Kinda) Its weird but I think that the games are actually just running double 30FPS so the experience is a little smoother. I'm a little undecided though, and I hope that someone else can test and share their results. Download Dxtory: http://exkode.com/dxtory-downloads-en... Download Cheat Engine: http://www.cheatengine.org/downloads.php I tested with Zelda OOT v1.0 Using the following settgins. Dxtory =60fps CheatEngine=.33 PJ64=FrameLimit off Its smoother but no 60FPS Here is the cheat code for Zelda 60FPS Hack. (use this with out CE, and Dxtory) This will let you see the difference in Frame Rates. D11C8680 0000 801C6F2D 009C D11C8680 0000 801C6FA1 0003 D31C8680 0000 801C6F2D 00D8 D31C8680 0000 801C6FA1 0001 Don't forget that the Audio Plugin cant have a FPS limiter on, and to change the per game settings to CF=1 and FAT=off Sync Audio= 0ff |
#2
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You can use this plugin I compiled for testing purposes: Glide64Final
It achieves the same thing but with less hassle, a couple of notes though: Set swapmode to old and you cant use "clear buffer every frame"... test it and tell me your results, coupled with CF=1 it gives me a stable smooth frames in all the games I ran. Bear in mind that it also rises the CPU requirement a little... Last edited by Marcelo_20xx; 11th August 2015 at 05:20 PM. |
#3
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#4
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Yes by doubling the VIs, but maintaining the internal DLs of the game. The reason I compiled this plugin was because I was suffering from FPS jerkiness in a number of games (e.g. when playing Mario Kart 64 the S cup, you will always have a FPS jerkiness on the Rainbow Road, specifically on the second lap, I was able to reproduce this everytime).
There is a bug on the update frame detection of the Glide64Final plugin, so it fails sometimes on the different swapmodes and thus you suffer from FPS frameskipping. I fixed this by telling the plugin to never skip a frame update as long as there is a VI interrupt, the downsides are that there is some increase of the CPU usage and that you cant use the "Buffer Clear on every frame" option otherwise you will get flickering... It serves it purposes though, at least for me... Last edited by Marcelo_20xx; 11th August 2015 at 07:53 PM. |
#5
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I will have to give this a test after work. thanks!!!
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#6
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for some reason my VI/s are stuck at 40
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#7
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First make a backup of any files inside this rar, then extract it to your Project64 2.2 version and test it again with Mario Kart 64...
Project64 2.2 Test Settings |
#8
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#9
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Ok, sometimes Mario Kart64 likes to stutter at the Intro Screen and it locks to low FPSs like 40-41 and even 35. What I do here is, close the emu and restart the emulation, then the game will stutter at the intro screen for 2 to 3 seconds and be set to 60FPS for the rest of your playthrough or wait a little to see the demo and the FPS should normalize, test both.
Happens the same thing to me with the vanilla Glide64Final too.... Also close Firefox if you are using this browser because it screws up with PJ64... Last edited by Marcelo_20xx; 11th August 2015 at 11:31 PM. |