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Old 7th February 2013, 09:04 PM
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Thumbs up Mario w/o high-precision clamping









dat nigga phat.


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shot #1: Here we see a recursive, infinite series of parallelograms, unbounded by a finite tile wrapper. The coordinates for also what become the missing triangles elsewhere were also shifted out of place in the process.

shot #2: The Princess' aquarium has four different windows.
One of them has red shading, one of them has green shading,
one of them has blue shading, the other appears to be cyan/teal/neutral.

Color balances are particularly useful by the VMULU instruction because VMULF does signed clamping, whereas RGBA color channels are better managed by unsigned clamping.

shot #3: idk wtf this is exactly, but it looks a lot like that bug zilmar's 1.4, 1.5 and 1.6 RSP dll's had until he fixed it in 1.7. Afterimages frequently started occurring just because 16-bit clamping subset from a 48-bit-wide string was not managed properly.

shot #4: In all of the standard cases, trigonometric calculations and solving for a triangle can be conducted without the dependency of a sine, cosine, tangent (or their variations) external definition. This could be the result of a successful series of VRSQH square roots. (N64 never uses single-precision square root VRSQ for some reason, but I don't know why for sure.)
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  #2  
Old 8th February 2013, 12:31 AM
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Quote:
Originally Posted by FatCat View Post
<snip>
Err. Is this the result of a bug, or...?
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Old 8th February 2013, 01:14 AM
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You're not afraid that those are the accurate results of a RCP emulator, are you?


Sorry, it's nothing important.

Not a big learning experiment or anything, just another one of my multitasks.

Last edited by HatCat; 8th February 2013 at 01:20 AM.
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Old 8th February 2013, 02:00 AM
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Quote:
Originally Posted by FatCat View Post
You're not afraid that those are the accurate results of a RCP emulator, are you?


Sorry, it's nothing important.

Not a big learning experiment or anything, just another one of my multitasks.
Only thing I'm worried about is my simulator not running fast enough
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Old 8th February 2013, 03:41 AM
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It's all about the process of elimination to me.

When I'm able to eliminate each possible logic of there being a faster standard technique to getting a phase finished, I have all the confidence I need to move forward.

After all if it's as fast as it gets then I don't think there is a cause for concern there.

Someone with your experience, but my ease of forgetting and remembering recursively, I am sure will be more worried about time to get things done before conscious shifts over to unconscious.
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