#11  
Old 20th October 2008, 05:12 AM
XFi6 XFi6 is offline
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Unfortunately, syncing the audio to the game means restricting the game to 60VI/s. The frame limiter will hence not work (so you can't press F4 to fast forward through cutscenes, etc)

After all of my experience, I say that the best audio quality without having to sync the audio to the game is to use:Even still, there are minor crackles. To nearly completely eliminate all crackling, again without having to sync the audio to the game, you would need to use this older RSP plugin by Hacktarux. But that older RSP plugin results in slightly fuzzy audio quality since it dates back to a while back.

The previous RSP plugin I listed above (the one in Mupen64Plus) results in, humanly, the same quality as the default Project64 one (on a stereo speaker setup; I don't know about 5.1 or 7.1 surround), but with better performance and less crackles.

Last edited by XFi6; 20th October 2008 at 08:30 PM.
  #12  
Old 20th October 2008, 07:02 PM
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Mikonokia Mikonokia is offline
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Yes it happens to me to the sound is very anoying and im using jabos plugin
  #13  
Old 20th October 2008, 08:32 PM
XFi6 XFi6 is offline
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Quote:
Originally Posted by mikonokia View Post
Yes it happens to me to the sound is very anoying and im using jabos plugin
Then do what I said. Use: http://www.emutalk.net/showthread.ph...520#post273520

And also use the RSP plugin packaged with Mupen64Plus:
http://mupen64plus.googlecode.com/fi...4Plus-Win32.7z

(The first link requires a free EmuTalk membership. The second link requires you to have WinRAR or 7-Zip or PowerArchiver or a similar program installed to view .7z files)

Last edited by XFi6; 20th October 2008 at 08:34 PM.
  #14  
Old 23rd October 2008, 01:15 AM
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HatCat HatCat is offline
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schibo's audio engine based on UltraHLE supplied with 1964 has decent sound with Hacktarux's plugin, but that was an old topic.

Azimer's plugin uses "dynamic audio synching". Jabo's sound plugin forces framerate to match, but I've still seen games with auto audio sync issues run faster with the speed limiter off with the extra sync option checked. It will also cause certain games to hang, but zilmar fixed the core's end for that.
  #15  
Old 24th October 2008, 07:10 PM
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squall_leonhart squall_leonhart is offline
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Which is why i said an adjustable buffer, the crackling will be solved via adjusting this to suite the sound card used.

i don't get any crackling on my SB Live card because its got a decent DSP and hardware buffering.
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