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#1
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im on mission 11 and i keep getting this error
![]() if i hit ok and then hit resume, its fine but this is really immersion breaking in using the [b3] version. and it happens more frequently on the 12th mission, making it VERY frustrating... and occasionally it freezes the emulator, it doesnt register as frozen at all... jjust the clock in the corner if enabled is frozen and the game acts like its "Paused" but nothing works (and the emulator hasnt paused gameplay, and going into the menu and clicking reset does nothing when this happens) additionally, Project64 will not open "Neon Genesis Evangelion (J) [f1] (PAL).z64". Does PJ64 not support European formats? ALSO is there any difference between versions [!], [b1], [b2] and [b3] (this game came with those for and a PAL version)? im not familiar with the lingo written on rom file names other than (U), NTSC, PAL and (J)... i know this game is in japanese, and probably wont get alot of support or fixes, but graphically there are some misalignments and issues, textures seem to becomb "Blinds" so to say, like the ones u put over the curtains, some are just misaligned, and some u can see seams easily on character models. and i am using the Final version of Glide64 as the Graphics plugin. aaannndd... theres one last thing, in cutscenes, the dialogue is sometimes off, or finishes before the mouth stops moving... and its in japanese so i dont know why its like this. any solutions for any of these? Last edited by Rcj8993; 28th January 2015 at 09:35 PM. |
#2
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Yeah 3 maybe.
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http://theoatmeal.com/comics/cat_vs_internet |
#3
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uh. and [b1], [b2] etc. means it's a bad ROM dump...so it could be corrupt on real N64 too.
Stick to the more intended hacks like [f1] or just the verified GoodN64 [!] genuine dumps.
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http://theoatmeal.com/comics/cat_vs_internet |
#4
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crap... im on the second to last level :v
any advice on how to use the save data on the [!] version? |
#5
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lol. i don't even know wtf game this is haha, never tried it...but I imagine the [!] version should have more stable saving than the bad ROM dump [b#] versions.
Oh and if you had a saved state for us to quickly test under the RSP to debug that SP DMA crash you've been getting that'd be nice 2
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http://theoatmeal.com/comics/cat_vs_internet |
#6
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check ur messages for the DL link actually just try this mega.co.nz/#!EolUEB7b!VyJOeMuUjKalTu6DP-4C_9ApTCBoZgQqhOJwJV18lac |
#7
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I booted up the [!] version and my save data is there :v
and im still getting that error, is it the save data? |
#8
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may have heard of it, just never opened it before..
Yeah hold on I'm testing out your save file you linked. |
#9
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game is pretty good but id suggest getting a translation guide as it would be impossible to know how to play or do certain button commands.
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#10
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I loaded your saved state on Project64 2.1.0.1.
I'm using all the default plugins and the RSP recompiler. This guy is kicking my ass man. I keep swinging at that red robot dude but he just keeps handing my ass to me. I can't figure out these controls lol im 2 dumb But yeah, after a few minutes of, unpredictable attacks on my end, it does SP DMA crash in PJ64 RSP...I'm looking further into that now to see what fix.
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http://theoatmeal.com/comics/cat_vs_internet |