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  #11  
Old 11th November 2016, 10:00 PM
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RPGMaster RPGMaster is offline
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Originally Posted by mudlord_ View Post
What would be nice is something equivalent to z64gl but rewritten for modern systems and using up to date research. Pity that will never happen.
You can make that happen
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  #12  
Old 12th November 2016, 06:41 AM
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Originally Posted by mudlord_ View Post
What would be nice is something equivalent to z64gl but rewritten for modern systems and using up to date research. Pity that will never happen.
I agree, I haven't been following the scene very much though >.>
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  #13  
Old 13th November 2016, 04:32 AM
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I agree, I haven't been following the post I just read to write this one very well though.
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  #14  
Old 7th February 2017, 06:29 PM
firas64 firas64 is offline
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Originally Posted by Atsix View Post
Hi everyone,
I'm using the latest GlideN64 build with Project64 2.3, and I would like to know if you guys think I should use HLE or LLE graphics? I realize that LLE is normally slower, but I tested it and LLE runs just fine for me most of the time.

I'm asking because I understand that LLE is more accurate than HLE and it could fix some issues that HLE can't, and I just wanted to know if there's any downside to using LLE graphics.

Thanks in advance.

PS: By the way, to use LLE graphics I just have to uncheck "Graphics HLE" on the plugin selection menu, right?
man how can i get the last glideN64 public and put it on project64 2.3.2
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  #15  
Old 8th February 2017, 01:52 AM
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Originally Posted by firas64 View Post
man how can i get the last glideN64 public and put it on project64 2.3.2
https://github.com/gonetz/GLideN64/releases
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are you american or something
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