#11  
Old 8th March 2013, 05:15 AM
dsx_ dsx_ is offline
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Quote:
Originally Posted by zilmar View Post
the game defaults to sync game to audio (opposed to just setting a hard 60 fps).

This option makes the sound better in general (removes random pops and other sound side effects). The problem is some games have side effects, most of these can be fixed with rdb settings.

If you tell me the games I try to those games changed in the next rdb release.
syncing game to audio in 1.6 and 1.7 almost always fixes popping audio, now in 2.0 we have to change vi and ai values...

regardless, here is a list of games that require rdb changes, with DEFAULT SETTINGS AND PLUGINS on a clean 2.0 latest release:

the following games run too fast ("limit fps" does not limit fps...):

aidyn chronicles
airborder 64
batman beyond
battlezone
body harvest
castlevania
chameleon twist
chopper attack
deadly arts
derby stallion
dr mario 64
gt64
iss 98
iss 64
kirby 64
magical tetris challenge
mahjong 64
mahjong master
midway's greastest arcade hits
milo's astro lanes
nagano winter olympics 98
nba in the zone 98
nba in the zone 99
the new tetris
nhl blades of steel 99
powerpuff girls
rakuga kids
road rash 64
rugrats in paris
sim city 2000
south park rally
space station silicon valley
tetris 64
tom and jerry
top gear overdrive
wetrix


many games have perfect audio but run too slowly
- some as low as 20VI/s - up to 66% slower than on a real n64, which is unacceptable
- on 1.6/1.7 these games have perfect audio at the proper 60VI/s (with sync game to audio enabled of course)
- i had started to make a list of games here, but there were too many, most ~40VI/s
- unlike the games that run too fast (above), limit fps does work here (e.g. ON = VI/s too low, OFF = lightspeed)

major issues:
- buck bumble (unknown memory action error)
- beetle adventure racing (timing is completely wrong)
- fifa soccer 64 (too fast, no audio, unhandled opcode)
- nightmare creatures (wtf is happening with the audio)
- resident evil 2 (bad audio)
- star wars rogue squadron (hangs)
- top gear rally (intro and menus too fast, extremely jerky, audio is even worse)
- wcw mayhem (ow my hears)
- wcw-nwo revenge (can't see anything?)
- world driver championship (jerky at 60VI/s)

minor issues:
- blast corps (logos before the demo should be true 60fps, but appear jerky)
- cruis'n usa and nba hangtime are still slow as hell
- disney's tarzan (too slow, audio is glitchy)
- doom 64 listed as v1.0 in rdb, V should be uppercase (quick, call the waaaaambulance)
- goldeneye intro seems a tad jerky
- indiana jones (audio is weird)
- san francisco rush 2049 (too slow, audio is glitchy)

games that do not boot with default settings and plugins (MOST of these did in 1.6, not all):
- blues brothers 2000 (fatal error)
- f1 pole position 64 (unhandled opcode)
- gauntlet legends (fatal error)
- iss 2000 (unhandled opcode)
- john romero's daikatana (fatal error)
- mia hamm soccer 64 (hangs)
- nba in the zone 2000 (unhandled opcode)
- nfl quarterback club 98 (hangs)
- rat attack (fatal error)
- star wars episode 1: battle for naboo (gfx exception)
- tonic trouble (fatal error)
- twisted edge extreme snowboarding (fatal error)
- wcw backstage assult (fatal error)
- wwf war zone (unhandled opcode)

others
- rare pj64 crashes with random games that windows says are caused by jabo's dsound
- also whats with the lag in many games when loading demos, cutscenes etc...having the same issues as squall

tested on two computers

if the cause of all these issues turns out to be my computers being shit, just delete this post lol
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  #12  
Old 8th March 2013, 07:48 AM
zilmar zilmar is offline
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thanks dsx.

I will try to go through your list over the next week or two and see how many of them I can fix
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  #13  
Old 8th March 2013, 10:18 PM
zilmar zilmar is offline
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Default 2.0.0.12

fixed some of the games on your list with this new version
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  #14  
Old 8th March 2013, 10:40 PM
jcsix jcsix is offline
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Pretty much what I have been experiencing dsx! ever since 1.7.0.12. Games which usually run perfect, such as WCW/nWo Revenge, WCW Mayhem and WWF No Mercy have been getting around 50 to 53 VI/s compared to the usual 60.

I didn't test any other games which I used to play on 1.6 to make sure that the problem has started from 1.7.0.12. But I may try some on that list on 1.6, 1.7.0.11, 1.7.0.12 and 2.0 to double check.
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  #15  
Old 9th March 2013, 10:27 AM
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furryfangs furryfangs is offline
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tested resident evil 2 (U)
original Speed 30.
now running at 50.
"fixed by changing ai from 500 to 700".
the audio for the intro is so far fine the new game cinematic is fine as well.
the audio"if chosen claire" is slightly scratchy.
however as soon as the game starts an error shows up

"error"
"unknown memory action"
"emulation now stoped"

Last edited by furryfangs; 9th March 2013 at 10:51 AM. Reason: missing detail.
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  #16  
Old 9th March 2013, 07:56 PM
zilmar zilmar is offline
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Quote:
Originally Posted by furryfangs View Post
tested resident evil 2 (U)
"fixed by changing ai from 500 to 700".

however as soon as the game starts an error shows up

"error"
"unknown memory action"
"emulation now stoped"
Thanks, I found the error crash, will create a new version soon that fixes that.

also ai at 800 it seems better
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  #17  
Old 10th March 2013, 02:57 AM
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furryfangs furryfangs is offline
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your doing a awesome job zilmar.
Harvest moon 64 (U)-Intro clip fixed.
Bomberman 64 - The Second Attack! (U) intro clip fixed.
Jet Force Gemini (U) partially missing poly's and textures during intro before main menu.(might be over use of the emulator after running several"other"roms)

Last edited by furryfangs; 11th March 2013 at 06:26 PM.
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  #18  
Old 11th March 2013, 04:44 PM
zilmar zilmar is offline
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with sync to audio on I can get 90%+ of the games to sit at close to 60vi/second.

some of the games seems to sit at 45 vi/s.

for example batman.
ai: 400 = 45 vi/s
ai: 401 = 80 vi/s
ai: 402 = 90 vi/s

anything less then 400 stays at the 45 vi/s .. if I set it to say ai = 20 it is still 45 vi/s

if I set ai to 800 it is still 90 vi/s


is 45 acceptable or do any of you think I should disable sync to audio for those games.
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  #19  
Old 11th March 2013, 06:19 PM
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furryfangs furryfangs is offline
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turn off"fixed audio timing". see if it makes any adjustments.
"Ai Counter Per Byte 401"
"Fixed Audio Timing Disabled"
Tested on Batman Beyond - Return of the Joker (U)
runs at 60 VI/s

Last edited by furryfangs; 11th March 2013 at 06:27 PM.
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  #20  
Old 11th March 2013, 10:22 PM
zilmar zilmar is offline
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Quote:
Originally Posted by furryfangs View Post
turn off"fixed audio timing". see if it makes any adjustments.
"Ai Counter Per Byte 401"
"Fixed Audio Timing Disabled"
Tested on Batman Beyond - Return of the Joker (U)
runs at 60 VI/s
yer, it should run at 60vi if fixed audio is off ...

just trying to see should it run at the speed of audio being sent or at 60 vi/s
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