Old 6th July 2013, 05:47 PM
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FierceDeityMask FierceDeityMask is offline
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Join Date: Jun 2013
Location: United Kingdom.
Posts: 9
Smile Resident Evil 2 (Small Sound Issue)

Hey. First of all, thanks to the developers of Project64 for their hard work and support on the emulator. You're doing a great job.

Important note: I'm using default plugins for simplicity.

The sound was perfect in game using the following properties.

Sync Using Audio - made the sound perfectly smooth and in-line.
Fixed Audio Timing - made ear aching speech problems disappear.

I found while playing the game there was a depth buffer issue, where you were seen walking on cars, furniture while walking besides them:

I found the following plugin: Glide64 Napalm WX. 1.1 which fixed the issue as shown below:

Glide64 for Project64 produced several errors as shown below despite manually trying different option configurations:

A new problem was presented using this plugin: the sound seems to "skip" every few seconds while: Watching in game cut-scene's or on the item screen. But here's something interesting, I've noticed the V/I average on the item screen is 59.80 but below 60VI when the sound is Skippy. Now that I think about it, it's probably the cause. The V/I average otherwise is 60 V/I and there are no sound issues, example below:


Could it be that my processor isn't sufficient to emulate this game properly? Using Jabo's Direct3D8 1.7, I don't have this problem. It seems to be a trade for graphics or sound. I'm wondering if there is any further configuration that could possibly fix this small issue?
System Setup
Default Configuration.

Toshiba Satellite P850 31L. (Laptop)
Intel Core I7 3630QM 2.4GHZ. (3.4GHZ Turbo)
4 Cores, 8 Threads, 6MB Cache, Graphics Support.
NVIDIA Geforce GT 640M. (Set to PJ64).
64 Bit Operating System On Windows 8 Basic.
8GB RAM DDR3 (1600MHZ) & (625MHZ GC + 2GB Memory).
AfterGlow AX.1 Xbox 360 Wired Controller.
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graphics, processor, re2, sound, vis

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