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  #21  
Old 17th September 2015, 03:13 AM
tony971 tony971 is offline
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There is now a cheat in pj64 to fix multiplayer timings. Just enable it and enjoy.

https://github.com/project64/project...54e1b29685a045
  #22  
Old 17th September 2015, 09:08 PM
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so I hear u leik hax? (hax r bad mk?)
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  #23  
Old 18th September 2015, 01:57 AM
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so I hear u leik hax? (hax r bad mk?)
I disagree. What no tendo had to do to get this game running on their underpowered console was a hack. This cheat removes their hack and makes the game play as it should on PJ64. Mk?
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  #24  
Old 18th September 2015, 02:08 AM
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trololololol 2 hax don't make a fix



(...Although, 3 rights do make 1 left.)

Last edited by HatCat; 22nd September 2015 at 02:23 AM.
  #25  
Old 18th September 2015, 11:34 AM
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2manyhax4me
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  #26  
Old 18th September 2015, 02:54 PM
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2manyhax4me
Could always add the code to the RDB. Just like all the other hacks that fix shadows and other varios issues with games. Example would be the shadow fix for PILOTWINGS 64.

Even if MK64 worked as it should, the framerate is unexceptable for emulation standards. An RDB cheat (hack) would allow players to experience the game as it was intended, and they wouldn't have to enable a cheat code. Changing the default CF to 1 would also solidify the experience.

Note if you have no friends and you only play 2 player mode you will barley notice the speed issue unless you are play DK Jungle or rooftops battle mode. 3 or 4 player mode the game is not playable.
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  #27  
Old 21st September 2015, 08:07 PM
tony971 tony971 is offline
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Could always add the code to the RDB.
Just a bit behind https://github.com/project64/project...982e7277d25a4d
  #28  
Old 22nd September 2015, 12:47 AM
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Was on my list of to do's. But no energy this summer for emulation. Thanks tony.
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  #29  
Old 13th February 2016, 04:11 AM
ericitaquera ericitaquera is offline
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Thank you, whoever you are, the author of this cheat code!

=)
 

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