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  #41  
Old 26th January 2016, 02:59 PM
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Marcelo_20xx Marcelo_20xx is offline
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Disable ABL will hang the game in numerous ways depending the revision you are playing, I hated the micro-stuttering that ABL caused in PJ64 but no amount of tweaking let me play with this option set to off, from my test the game:
1) Will freeze at the pause screen
2) Will crash randomly if playing long enough (at the 2 to 3 hour mark)
3) Will crash when first visiting the Kokiri Shop
4) Will crash when exiting the All-know brothers
5) Finally will crash at the cinematic where Ganon transforms into his ultimate form

The 1.1 revision played flawlessly from start to finish until suffering from issue 5...

Last edited by Marcelo_20xx; 26th January 2016 at 03:01 PM.
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  #42  
Old 26th January 2016, 04:24 PM
darkludx darkludx is offline
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Thanks Marcelo_20xx, this info is very usefull for our purposes.
I will make some tweaks to this code and I will give you 3 options to choose from, let me some time.
Isuue #5 was a big spoiler , just kidding!
Quote:
Originally Posted by theboy181 View Post
I'm wondering how the draw distance code was found? This type of code would be beneficial for any game running hires. Mario Kart, and Banjo to name a couple.
theboy181
Your question deserve a detailed answer, I will make this answer more interesting to read with some codes that I has discovered in the process. Only I need find some free time.
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  #43  
Old 31st January 2016, 04:18 AM
darkludx darkludx is offline
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Default Anamorphic Widescreen without culling on Glide64 'Final'

I created his own thread.

Last edited by darkludx; 31st January 2016 at 03:10 PM.
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  #44  
Old 3rd July 2017, 10:38 AM
cheyyen cheyyen is offline
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Hey guys!
just start playing with P64 of course to play Zelda games.
i try using the codes but they do not work at all (still get this annoying pop-in in the first village, so i can imagine how more annoying is Hyrule field).
here is a screen capture, what am I doing wrong?


ps. btw I have OoT U 1.2
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  #45  
Old 4th July 2017, 02:08 AM
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theboy181 theboy181 is offline
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Don't see the screenshot. What plugins and configuration settings are you using? Make sure you have your remember selected cheats in the advanced setting too.
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  #46  
Old 4th July 2017, 02:23 AM
darkludx darkludx is offline
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Quote:
Originally Posted by cheyyen View Post
Hey guys!
just start playing with P64 of course to play Zelda games.
i try using the codes but they do not work at all (still get this annoying pop-in in the first village, so i can imagine how more annoying is Hyrule field).
here is a screen capture, what am I doing wrong?


ps. btw I have OoT U 1.2
In this thread, last page, you can find optional GameShark Codes, but doesn't work on everything:

Anamorphic Widescreen 16:9, 21:9 and 48:9 Gs Codes for TLOZ Ocarina of Time

That Extended Draw Distance GameShark Codes work on Enemies, NPC's, big boulders, small rocks, gravestones, standalone grass, signs, scarecrows and other objects. Sadly the code don't work for Link HD model, trees, bushes, butterflies, grouped grass and other objects. The good thing is that it does not change the sound effects.
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  #47  
Old 4th July 2017, 02:48 AM
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theboy181 theboy181 is offline
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When are you going to fix the DD for the other items?
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  #48  
Old 11th October 2017, 03:08 PM
StewartVufa StewartVufa is offline
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Default Extended Draw Distance GS Codes For TLOZ Ocarina Of Time

I know this has been mentioned before by me for one but I cant see any reason to keep these in a separate collapsible folder - can anyone else?

Paul
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draw distance, gameshark code, ocarina of time, render fix

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