#801  
Old 23rd August 2016, 01:58 AM
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theboy181 theboy181 is offline
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Quote:
Originally Posted by Frank74 View Post
Attachments in post #1 no longer work.

Where can I get the last release?
Can get it here

http://www.emutopia.com/index.php/do...hic-hle-plugin
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  #802  
Old 8th September 2016, 08:03 PM
fallaha56 fallaha56 is offline
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Originally Posted by HatCat View Post
In some hacked-up dumpster collection of plagiarism projects from tens of [non-N64] emulators, based accidentally on out-dated branches of angrylion's way older code and on principles of over-hyped ineptitude.

Anyway, people like theboy181 will pretend to actually think this garbage is worth acknowledging, probably to provoke people like RPGMaster into working on/releasing some project he may be doing or provoke egotism between devs into some stupid competition of jealousy or whatever, but the humor isn't even worth the time really.
it's fine, you can stop complaining now, there's a lovely Vulcan-based plugin that does all this on the GPU

think positive, you'll live a longer, healthier life )
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  #803  
Old 8th September 2016, 10:41 PM
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Quote:
Originally Posted by fallaha56 View Post
now, there's a lovely Vulcan-based plugin that does all this on the GPU
How well does it run btw?
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  #804  
Old 9th September 2016, 10:55 AM
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Judging by the fact that
  • It's not even a plugin. It's a RetroArch core embedding.
  • It's spelled "Vulkan", not "Vulcan".

I have a feeling you're not asking the right person. Sorry, just thinking positive.
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  #805  
Old 9th September 2016, 10:04 PM
fallaha56 fallaha56 is offline
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Quote:
Originally Posted by HatCat View Post
Judging by the fact that
  • It's not even a plugin. It's a RetroArch core embedding.
  • It's spelled "Vulkan", not "Vulcan".

I have a feeling you're not asking the right person. Sorry, just thinking positive.
LOL i love the games you play

-that's not the ones on out of date plugins BTW!

oh and if you spoke to the developers you'd know it's also being written as a plugin...
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  #806  
Old 9th September 2016, 10:06 PM
fallaha56 fallaha56 is offline
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Quote:
Originally Posted by RPGMaster View Post
How well does it run btw?
pretty awesome mate, including proper in-game Indiana Jones, i have never managed that before:

https://www.youtube.com/watch?v=JJGwDZ8etLs

https://www.youtube.com/watch?v=_y3XB_EW1ak

https://www.youtube.com/watch?v=9ZPgOmss-PI
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  #807  
Old 9th September 2016, 11:48 PM
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I believe its Vulcan't
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  #808  
Old 9th September 2016, 11:49 PM
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Well, i lost interest in vulkan so nevermind. I think HLE is the way to go .

edit: lol just saw the youtube link posts.. Wasn't there before. WEird . I dig the mario kart video .

Last edited by RPGMaster; 10th September 2016 at 12:41 AM.
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  #809  
Old 10th September 2016, 08:11 AM
fallaha56 fallaha56 is offline
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Quote:
Originally Posted by RPGMaster View Post
Well, i lost interest in vulkan so nevermind. I think HLE is the way to go .

edit: lol just saw the youtube link posts.. Wasn't there before. WEird . I dig the mario kart video .
?post with links need vetted

i agree it's hard to escape the appeal of increased quality via HLE

once the LLE is sorted tho surely next is giving it HLE-type upgarades? eg, high res, MSAA, anisotropic filtering (although AF occasionally causes bizarre issues in Dolphin); i think certain ePSXe plugins did similar things too...

or blend the two techniques perhaps? eg for proper depth buffering?

in my very humble opinion, a single-threaded x86 Angrylion build (never mind ARM!) will never cut it
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  #810  
Old 10th September 2016, 05:09 PM
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Originally Posted by fallaha56 View Post
i agree it's hard to escape the appeal of increased quality via HLE
This, plus the fact that LLE still has high system requirements. Some games still aren't full speed like vigilante 8. HLE is the only currently viable way to play it. Of course the accuracy is quite lacking in HLE currently, but that can be improved. I think it's easier to get decent accuracy with HLE, than decent performance with LLE.

Knowing that I have to buy a card, really killed my interest in that API. I do hope to some day get a card in the near future, but I'll need to save up and also find a good deal. I'm most likely going to get the 1060 if I am fortunate enough, but if the rx 480's price massively drops or something, then I might get that instead.

Quote:
Originally Posted by fallaha56 View Post
in my very humble opinion, a single-threaded x86 Angrylion build (never mind ARM!) will never cut it
I think an optimized x64 build is good enough. Multithreading isn't necessary, once the code is actually close to being optimal. The main issue seems to be games that appear to be running at a higher framerate than what the console would run the game at.
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