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  #101  
Old 12th November 2014, 11:27 PM
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Glitched Background
802442C8 00xx
Tested in Hyrule.
00=Glitched
01=Glitched
02=Default
03=Glitched
04=Previous Frames

Battle Screen Size
812443A8 xxxx
812443AA xxxx
Border is level background?
0258,01B8=Defaults

Draw Distance
812443AC xxxx
0000=Glitchy Visuals
0001=Max Draw Distance
01FF=Default
02FF=Many Visuals Missing

Draw Distance Alternative
812443B4 xxxx
0000=Max Distance
01FF=Default
02FF=Many Things Missing

Screen Width
812443C4 xxxx
3FAE=Default

Draw Distance (float?)
812443C8 xxxx
4380=Default

Layer Priority?
812443CC xxxx
471C=Default

Tilt Position
812443F4 xxxx
0000=Default
3D00=Tilted
3E00=More Tilted
3F00=Even More Tilted
4400=Completely Sideways

Camera Flip
812443F8 xxxx
3F80=Default
BF80=Upside-down Smash Bros.

Another Tilt Position
812443FC xxxx
Confusing,but changes tilting.
0000=Default

Last edited by retroben; 13th November 2014 at 12:17 AM.
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  #102  
Old 12th November 2014, 11:58 PM
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Quote:
Originally Posted by retroben View Post
Luigi Fireball Duration
81188E62 xxxx
0050=Default
0F50=Extremely Long

Mario Fireball Color
81188E5C xxxx
0000=Default
3F80=Green!
Out of curiosity, how did you find these? nj
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  #103  
Old 13th November 2014, 02:24 AM
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A random value that matches each of their fireball routines kept changing when switching in between Mario and Luigi shooting a fireball,and memory search found it.

I would of thought you'd ask about the code I found that changes the size of some items and other miscellaneous pieces.

More codes to have...

Black Background
80244423 00xx
03=Black
04=Default

Background Screen Draw Width?
81244178 xxxx
8124417A xxxx
0258,01B8=Defaults

Last edited by retroben; 13th November 2014 at 02:54 AM.
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  #104  
Old 13th November 2014, 04:01 AM
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WHAT HAVE I DONE!!!

Odd Animations
8112B910 xxxx
Tested with P1 and P2 as Pikachu.
3800=No Animation?
3B00=Default
3B10=Bent Limbs
3B20=More Bent
3B30=Bent And Tilted
3B60=Freaky
3B80=Twisted
3BB0=New Fighting Style
3BC0=Swirly
3C00=Creepy
B800=Almost No Animation
BB00=Scary Reversed
BC00=Scary Swollen

Odd Body Stretch/Squish
8112B914 xxxx
3D80=Cute
3E80=Default
3EA0=Taller
3EC0=Even Taller
3F80=Pikachu Manchu Visits,etc.
3FC0=Nightmarish
I may have already found these before,so post a link to it if I already made these codes earlier.

Randomly Larger Limbs
8012B918 00xx
39=Default
3A=Random Larger

Weird Flailing
8112B920 xxxx
3B00=Default
3C00=Flailing
BB00=Weird
BC00=Weirdly Flailing

Floaty or Shaking
8112B924 xxxx
3D00=Default
3F00=Floaty
4000=Crazy
BE00=Shaking

Freeze Items (Hyrule VS Mode,Pikachu only P1&P2)
802F3D03 002C
Change to 08 for time to resume and items to drop.
Someone really needs to get a pointer code working for the 802Fxxxx region.

Last edited by retroben; 13th November 2014 at 05:35 AM.
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  #105  
Old 13th November 2014, 10:01 PM
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Found a new address for Banjo-Kazooie!!!

Use the memory viewer to reach 0x8037BF20 as the address.
Read the value and place it in the address field to find the animation mod data!!!

In Grunty's Lair,it is usually 0x801664C0 as the location and the animation value is found at 0x801664FA which is an offset of 4A.

Somebody please try to make a working pointer code to make the animation mod work.
Maybe Subdrag or IceMario since they are so good at it.
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  #106  
Old 14th November 2014, 12:57 AM
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A rather interesting Banjo-Tooie code!

Partial Gravity Mod
D0081084 0008
80117EF0 00C3
D0081084 0008
80117EF4 00C3
D0081084 0004
80117EF0 00C5
D0081084 0004
80117EF4 00C5
Press d-pad up/down for partially low and normal gravity.
Tap A to float high with your jump.
Use only the second one "EF4" to just fall slowly.
Change the first one "EF0" to 3F for upward momentum.

Banjo On Drugs
810E0502 xxxx
0000=Stiff
3C80=Default
3D00=Arrested Drunk?
3D40=Ouch
3D80=Drugged
3F80=Spread Arms/That Run
BC80=High?

Banjo Druggy
800E04FF 00xx
01=Kazooie Sploded!
02=Default
03=Kazooie Broke Her Leg
04=Giant Tail Feathers

Stiff Models
800E052B 00xx
Banjo's Pack Whack should always have a funny animation.
00=Default
01=Stiff
02=Partially
03=Little
04=Shaky
08=Repeating
10=Misplaced
12=Dancing And Sliding
16=Bouncy
20=Silly
26=Raunchy Kazooie
2B=Banjo Air-jackin' It To Raunchy Kazooie
2C=Weird and Kazooie Just Running
2E=Dirty Kazooie Flips Bird With Her Tail
34=Delay
36=Banjo Does Various Sports
38=Banjo's Strange Hobbies
3C=Limping Kazooie
40=Broken
46=Kazooie Raises Foot
4E=Kazooie Moons You! O_O
52=Kazooie Mooning
5A=Rolling Chop
5C=Rolling Chop With Kickflip?
66=Sad Roll Headbutt
6E=Here's My Card
76=Kazooie In Heat
7E=Crosses Wings,Then Moons You
80=Kazooie Fully In Heat O///O

Satanic Activity
800E052E 00xx
60=Default
61=Satanic

Tripped Out
800E0527 00xx
80=Default
C0=Tripping

Jagged Framerate Models
800E05CB 00xx
0B=Default
0C=Jagged

Crazy Seizures
800E05CF 00xx
00=Default
08=Crazy Seizure

Twisted Spazzing
800E05DB 00xx
01=Kazooie Mooning Already
02=Funniest Banjo Head!!!,Twisting And Spazzing
06=Nodding Off
07=Twisting Arm
0A=More Twisted Spazzing
0E=Spinny Talking Banjo
11=Rifle Spin With Hand Instead
15=Rotating Torso
16=Seizure
18=Terminal Velocity Rotating Torso
19=Floppy Arms
1B=Mixed Weird
1C=Twisted Velocity
1D=Circle Spin Torso
20=Insanity
21=His Nose
25=That Nose
27=Body Spins
28=Max Velocity
2A=Head Spinning
2B=Cautious Banjo
2C=Backpack Starts
31=More Funny Mouth
32=Terminal Velocity Head Spin
33=Fast Talking Banjo
35=Banjo Goes Hummina
40=Freaky
45=TAH-DAH! Crouch
4E=Banjo's Head Spin Dance
55=Kazooie Head Rotation
57=Kazooie Does MJ Spin
66=Upside Down Spin Head And Talking

Spazzing Everywhere
800E062C 0066

After Images
800E0677 00xx
00=Way Too Much!
01=Too Much Sugar And Caffeine
02=Default

Break Dancing Kazooie
800E0734 0064

Moving T-Stance
800E07E7 0014
Very likely to freeze game.

Animation Routine Mod?
800E082B 00xx
00=Broken
08=Default
0C=Wonky

Kazooie Animation Routine Mod?
800E082F 00xx
08=Broken
0C=Default

Mutilated Models
800E0857 00xx
21=Default
26=Mutilation

Your Worst Nightmare
800E085B 00xx
00=Looks like a SM64DS glitch code.
04=Big Mess
08=Default

Sitting/Cute Banjo/Kazooie
800E08D2 00xx
A3=Default
AB=Possessed
B3=Sitting/Cute

Bendy Banjo
800E08D3 00xx
05=Bent Arm And Leg
06=Default
07=Strange

Last edited by retroben; 14th November 2014 at 06:19 AM.
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  #107  
Old 14th November 2014, 09:06 PM
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Things are getting lively for the PJ64 Cheat Forum.

Bending And Stretching
800E08DF 00xx
80=Freaky Huge Flat
81=Freakishly Huge
82=Odd Looking
83=Stretchy Big Limbs
85=Bent Over Backwards
86=Default

Three Dimensional Experience
800E08EE 0016
15=Default

Jankyness
800E08EF 00xx
80=Funky Big Banjo
81=Funny Giant Banjo
82=Stiff Backpack Kazooie
85=Sideways Tilted
86=Default

Random Big Distorting
800E08F3 00xx
02=Default
05=Random Big
07=Big And Funny Bend

Limbo Banjo
800E08FB 00xx
02=Default
07=HGH Banjo Does Limbo

Kazooie's Head!
800E02B3 00xx
30=Headless
60=WTF? And Giant
64=Twisted Flat
68=Default
6C=Flat
70=Flatter
74=Non-Existent

Sad Banjo?
800E02BC 00xx
01=Unbearable
02=Default

Strechjo Kablooie
800E028F 00xx
00=Default
04=Too Much
18=Just Use Talon-Trot And Stare At Banjo's Head!!!
1C=Eternal Engine
20=Banjo Is Shocked

Aerobic Splits
800E0202 001A
19=Default

Weird Dancing
800E020B 00xx
06=Weird Dance
07=Backwards Lean
09=Wavy Wings
0A=Odd Legs
0B=Weird Paper
0D=Paper Banjo
0E=Weird Shimmy Dance
0F=Default
10=Bounce Up/Down
13=Bounce Forward/Back

Torso Glitch
800E020F 0009
07=Default
09=Back Pain
0A=Just Legs

Flatty
800E01FB 00xx
64=Odd Paper Banjo Again
68=Default
6C=Most Normal Paper Banjo

Last edited by retroben; 14th November 2014 at 10:53 PM.
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  #108  
Old 15th November 2014, 03:43 AM
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More new stuffz!
Possibly new at least.

Global Animation Position?
8008AE0F 00xx
Can be changed in real-time.
98=Sticky
9C=Default
A0=Repeating (defeat a green enemy for funny loop)
Use activator D0081084 000x and 8,4,2,1 for d-pad.

Last edited by retroben; 17th November 2014 at 12:06 AM.
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  #109  
Old 16th November 2014, 09:44 PM
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Super Speed Actions
8008A9D3 0001
Also makes enemies animate faster.

Last Anim. Position Become Walking
8008AAAB 00xx
79=Default
7A=Anims Copy
7B=Plus Glitchy Backpack
7C=Last Frozen In Most Anims

Groovy Feather Flap
8008AB07 00xx
00=Groovy
01=Shaky
1A=Groovy
1B=Default
22=Reversed Run Animation

Frozen Neutral Animations
8008AC67 0081
Can actually separate for Kazooie.
83=Default

Animation Storage
8008AB6B 0079
Last action's animation is stored in walking and other actions.
70=Default

Crazy Fast Anims
8008AC6F 0036
32=Default
33-36=Faster Speeds

YAY! I WIN!!!

Code:
MoveVariableToX86reg
Unknown x86 Register

LOL!
Why are you compiling the Delay Slot at 80000180

Last edited by retroben; 16th November 2014 at 11:29 PM.
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  #110  
Old 17th November 2014, 01:00 AM
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Really Fast Some Anims
8008AE5B 0001
Not glitching the physics this time.

Forced Last Animation
8008B07F 00xx
Now the last animation sticks when standing and walking again most of the time.
Kazooie ends up glitched out in a funny animation.
19=Strange Splits
1B=Last Forced
1C=Default
1F=Green Enemy Lazy
20=Animation Zero Always
23=Varied Run Walking
26=Changing Rotation Roll Cancel

Roll-tation
8008B09F 00xx
2B=Default
79=Roll Cancel To Change Rotation

Last Anims Forced (proper Kazooie)
8008B0AB 00xx
6C=Forced Last
6E=Default
70=Forced Last
79=Forced Last

Neglected Animations
8008B0DF 00xx
Actions still work properly.
6E=Default
79=Missing

Some Animation Conditions
8008B0F3 00xx
6E=Animation Zero Always
70=Egg Shots Anim-less
71=Lottery Crank Eggs
79=Default

Some Animations Length/Condition
8108B0F6 xxxx
3E80=Short-ish
3F80=Default
BF80=Weird Distortion
C080=Crazy

Breegull Bash Visibility
8008B10C 00xx
44=Default
64=Invisible (looks like karate chop)

Actions Have Remnants
8008B173 0000
Shooting one egg causes a second egg to appear,Breegull Bash has an extra screen shake.
1B=Default

Backpack Kaglitchy
8008B26F 00xx
30=Default
79=Backpack Glitch

Instant Talon-Trot etc.
8008B2BF 00xx
30=Partial Egg Auto Cancel
32=Default
70=Sustain an egg to be shot. (hold Z)
71=Hold Egg-less Shot Animation
72=???
73=Partial Egg Auto Cancel
79=Rolling/Egg Shot Stores Last Animation

Instant etc. Again
8008B2C3 00xx
1C=Default
20=Partial Egg Auto Cancel/Instant Talon-Trot

Go higher than 0x8008B300 later.

Last edited by retroben; 17th November 2014 at 05:49 AM.
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