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#1
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Hello I am new here and not sure where to post this.
I've got the project 64 up and running. I cannot use the Jabo's plugin because for some reason project 64 won't use my GTX 1050 and instead defaults to me Intel 630 graphics. Thus I can use the Glide64 plugin and the games textures load properly. However with the Glide64 there doesn't seem to be a widescreen option. Yes you can force 16:9, however this just stretches the image and doesn't really do true wide screen. Is there any kind of hack for this or will I just have to play in wide screen? I am playing Ocarina of time and Majora's Mask. Thank you |
#2
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Your best bet would be to use GlideN64 by the same author Gonetz. Its an updated plugin with many improvements over Glide64 and does have the widescreen aspect ratio hack, although you will need to pair this hack with a render fix cheat code for most games to work properly
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#3
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#4
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From its GitHub page github . com/gonetz/GLideN64/releases
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#5
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Ok thank you, will try and see how it turns out.
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#6
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Ok after several attempts I finally got a plugin to work and this one works great. The wide screen works at least with the Zelda games, but I'll see if I can find a cheat code to make sure other N64 games will work properly with it.
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#7
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Are you referring to the GlideN64 plugin? its very easy to setup. There are renderfix codes for Banjo Kazooie, Mario Kart 64, Super Mario 64, Ocarina of Time, Majora's Mask as far as I know...
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#8
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Yeah, I'm googling now the render fix codes. Only issue I notice without the codes is a black line at the very bottom. As if the screen has been pushed up a bit, it's barely noticeable.
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