#1  
Old 25th April 2014, 10:35 PM
karlostek karlostek is offline
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Default Problem with project64k

Hi,I have a problem with this emulator and play iss2000, when I play for 5 minutes this error close the game: "max code blocks reached" and the game stops, why?

sorry for my english,i from spain.
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  #2  
Old 26th April 2014, 10:27 PM
Predator82 Predator82 is offline
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Here is no support for 64k
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  #3  
Old 9th June 2014, 12:01 AM
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RPGMaster RPGMaster is offline
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Quote:
Originally Posted by karlostek View Post
Hi,I have a problem with this emulator and play iss2000, when I play for 5 minutes this error close the game: "max code blocks reached" and the game stops, why?

sorry for my english,i from spain.
Project64k sucks. Use a better emulator, problem solved .
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  #4  
Old 24th June 2014, 11:07 PM
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HatCat HatCat is offline
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bump...........

1964 and Nemu64 have some stable NetPlay implementations I think.
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  #5  
Old 24th June 2014, 11:55 PM
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Quote:
Originally Posted by HatCat View Post
bump...........

1964 and Nemu64 have some stable NetPlay implementations I think.
I know 1964 does . never tried Nemu's netplay. People claim mupen64k has the least desync, but actually from my experience 1964 has the least.

I haven't tried AQZ much though, so I can only compare 1964 with Pj64k and Mupen64k.

Pj64k is the worst!
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