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#111
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Worst case, the issue was something on your end and it would just get happily closed. Quote:
IM is faster but private; forums are slower but public. There's pros and cons but GitHub issues + IRC would be ideal I think. And the reason nobody else is on IRC is because you guys are all online when everyone else is offline! I envy you guys for having 24-7 internet access unlike me, who is not able to stay online on the channel 24-7 like I normally would. ExtremeDude2 keeps forgetting to update his auto-join list (and usually just trolls me on other networks), weinerschnitzel has periodic internet drop-out, theboy181 kept waiting for zilmar to come back on it, and you usually only came on late at night, that and a few others just aren't that interested / too busy to constantly check back. But even in spite of the inactivity, it could be a completely empty channel and still serve an occasional purpose for problems on GitHub.
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http://theoatmeal.com/comics/cat_vs_internet |
#112
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There are many things that would amazing to see in project 64 2.2/2.3/2.4….
- Borderless fullsreen support - Auto Wizard for best plugins for your computer for each rom. - Set your own Fps say if you want run the game at 200% you can. - Dual Core Mode if let alone possible More and less for low level emulation. That would make it playable. - Update glide 64 for project 64 to the one that’s coming out soon…. Gliden64 - 64bit support for both windows 9 and 10. (Sadly Not well known…) - All purposed Gui that works with all plugins. - Building the program on your computer acciuly gives extra few fps in low level emulation in building it on your computer use a portable building software that allows them to easily build it on there computer. - In game overlay to Change roms/change plugins eta. Just to list a few things. Last edited by cheatcodesdavid; 11th February 2015 at 10:33 PM. |
#113
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#114
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wat?? ?? |
#115
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Well why does it matter why he wants 64-bit support? I think he's right. His actual reason for it could be pretty stupid, but ideally Project64 would be a more accurate emulator if there was a 64-bit release of it. Much of the RCP and the VR4300 has 64-bit gateways.
Actually I kind of thought the "Auto Wizard" idea sounded kind of cool. I guess he means ask questions while Project64 Installation is running ... like do you prefer high-quality, high-resolution and top performance or high accuracy, low-res and compatibility over perf, how should audio be processed...speed or accuracy, etc. Even though I think it's cool, doesn't mean I agree with it either. Much time has already been wasted on practical convenience in Project64, rather than simply focusing on core improvements and maximizing compatibility/accuracy. The existence of recompilers in this world is already a major example of this distraction, although regardless it is fun to test them anyway since much of the time it's possible to make them faster than interpreters.
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http://theoatmeal.com/comics/cat_vs_internet |
#116
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I think doing 64bit is a great idea. I was rather curious behind his reasoning though
![]() ![]() You brought up a good point about the wizard. It's not that I think it's bad, just not worth the time implementing imo. When he said for each rom, I was thinking he's requesting someone to do extensive testing on each game (too much to ask imo). I'd much rather have zilmar focus on improving accuracy, compatibility, etc, than to fulfill certain requests certain people have made. Would be nice to have a more complete debugger too ![]() |
#117
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My real question is what moron decided to throw away all logic and create a 32-Bit Emulator for a 64-Bit Console? Sorry for this but the truth hurts, right HatCat (or RPGMaster)?
And what the F*CK is this guy on to ask support for an OS that doesn't even exist [Windows 9]. All right, back to the original thread topic: Suggestions... I have one... How 'bout restructuring Project 64 to the point at which it can be ported to OS X and whatever's the best Linux OS. CLICK! I just had a major idea HatCat, how about you argue about which Linux OS is better in your Infintus Argumentorium Thread. Maybe after you can do an encore and argue that black is white and see who gets killed at the next zebra crossing! ROTFLMFAO!!!
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Gnash, Gnash, Gnash... Last edited by OldGnashburg; 12th February 2015 at 03:31 AM. Reason: I'm a grammar Nazi... |
#118
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The simple answer is most roms never actually use the 64bit nature of the n64, they treat it as a 32bit machine. I am guessing about 70% of the roms fall in to this category. Now if I had the compiler built for 64bit x86 it might not be worth it, but when you only have 6 32 bit registers it means you can keep more mips registers mapped to the x86 ones. So you get a good speed increase on a 32bit machine, for not much work. |
#119
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idk, some posts get written by 8-year-olds here sometimes, but I guess that only figures with the level of attraction here to these systems right? I kinda just overlook it and go back to watching anime or whatever.
I relax too often to get mad over stupid posts written by kids here that don't involve me. Not saying it's very hard to make me angry (guess I'm just selfish mostly), but most (not all!) stupid posts here aren't the kind of stupid posts that do it. Quote:
![]() And don't forget about recompilers--you knew those aren't portable right ![]() Quote:
![]() The first major step is to get Project64 to compile on non-Microsoft compilers for Windows, such as MinGW/GCC which is free and easy for anyone on the planet to install and use. That really does sound like an exciting idea. That's even quicker to get my thread closed than posting one of those YouTube links to get zilmar into closing the thread. The flaming would be tremendous!
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http://theoatmeal.com/comics/cat_vs_internet |
#120
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@ zilmar
Fair point... So basically you look at what ROM's are the least fussy and build the emulator based on the least complex ROM's and use hacks for whatever doesn't seem to like inaccuracies, excluding the ones you can't run at all? Wouldn't making the code a lot more like (not talking about accuracy, just structure) the N64, actually give you a gain in performance? That and as far as I know 64-Bit is faster...
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Gnash, Gnash, Gnash... Last edited by OldGnashburg; 12th February 2015 at 04:23 AM. Reason: Same as before |