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  #11  
Old 5th October 2016, 05:54 PM
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That sounds like you're using Azimer's Audio, build by my MinGW script.
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  #12  
Old 5th October 2016, 05:57 PM
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Quote:
Originally Posted by HatCat View Post
That sounds like you're using Azimer's Audio, build by my MinGW script.
Can it even be fixed with installing a compiler? I don't even remember how I got it to work, unless Jabo's audio plugin has gotten updates and doesn't make Konami games crackle/microstutter (or reducing the VI/s in games like Ridge Racer and Clay Fighter with audio sync)?
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  #13  
Old 5th October 2016, 06:03 PM
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Quote:
Originally Posted by the_randomizer View Post
Can it even be fixed with installing a compiler? I don't even remember how I got it to work, unless Jabo's audio plugin has gotten updates and doesn't make Konami games crackle/microstutter (or reducing the VI/s in games like Ridge Racer and Clay Fighter with audio sync)?
I use Jabo's for everything now in 2.3. If I get a crackle, sync to audio in jabo, and turning off frame limiter usually fixes it. Or just check Sync using audio in Project64 settings.
Ridge Racer is fine using Jabo without changing any settings here.
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  #14  
Old 5th October 2016, 06:05 PM
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Quote:
Originally Posted by Frank74 View Post
I use Jabo's for everything now in 2.3. If I get a crackle, sync to audio in jabo, and turning off frame limiter usually fixes it. Or just check Sync using audio in Project64 settings.
Ridge Racer is fine using Jabo without changing any settings here.
I thought the game dropped from 60 VI/s to 50 VI/s, along with Clay Fighter? Games like Hybrid Heaven have microstutter ever 60 seconds or so, and the game visibly skips a frame. Midway games that use the MusyX codec are also broken to high heaven, no?


Also, I'd rather use Azimer's plugin as MusyX games actually work.
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Last edited by the_randomizer; 5th October 2016 at 06:13 PM.
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  #15  
Old 5th October 2016, 06:16 PM
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Quote:
Originally Posted by zilmar View Post
I do want to spend some time soon to re-do the website and add a wiki here to start to fix up the documentation.
That's great! That would certainly help the users to know which plugin works best for a given game, the settings needed to fix an issue, and stuff like that. Thanks!

Quote:
Originally Posted by Frank74
Jabo's 1.6.1 has fixes for Goldeneye, Perfect Dark, Mario Kart etc. 1.6.1 is newer than 1.7+. This is confusing I know. I don't know why Jabo didn't name the newer 1.6.1 plugin 1.8.
I didn't know that Jabo's 1.6.1 was newer than 1.7, it is a bit confusing haha

I'm currently using the latest GlideN64 revision which I think is a great plugin, but I'll give Jabo's 1.6.1 a try. Thanks!
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  #16  
Old 5th October 2016, 06:20 PM
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Originally Posted by Atsix View Post
I'm currently using the latest GlideN64 revision which I think is a great plugin, but I'll give Jabo's 1.6.1 a try. Thanks!
If you can run GLideN64 full speed, I recommend using that instead. I cannot, it's far too slow for me. If you need performance, use Jabo's 1.6.1.
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  #17  
Old 5th October 2016, 06:23 PM
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But turning off frame limit makes framerates really choppy,at least on my end with a certain older PJ64 version for all my code hunting needs.
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  #18  
Old 5th October 2016, 06:31 PM
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Originally Posted by retroben View Post
But turning off frame limit makes framerates really choppy,at least on my end with a certain older PJ64 version for all my code hunting needs.
Checking Sync using audio in Project64, OR, turning on sync to audio in Jabo and disabling frame limiter, fixes the crackling in Resident Evil 2 for 2.3.
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  #19  
Old 5th October 2016, 08:02 PM
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Quote:
Originally Posted by Frank74 View Post
Jabo's 1.6.1 has fixes for Goldeneye, Perfect Dark, Mario Kart etc. 1.6.1 is newer than 1.7+. This is confusing I know. I don't know why Jabo didn't name the newer 1.6.1 plugin 1.8.
Because he quit Project64 1.7 which was a version number for beta.

1.6 was the newest version at the time so he named it as an improvement to that. 1.7 was never "released".

Seemed he was happier with the 1.6 days before he saw donations and people spamming the forums (he said it wasn't so much attributed to me though RadeonUser saw me differently I guess...) so named it as an improvement to 1.6[.1] which was the latest version.
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  #20  
Old 5th October 2016, 09:49 PM
Atsix Atsix is offline
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Quote:
Originally Posted by Frank74 View Post
If you can run GLideN64 full speed, I recommend using that instead. I cannot, it's far too slow for me. If you need performance, use Jabo's 1.6.1.
I can run it just fine. It runs full speed most of the time, even if I disable "Graphics HLE".

By the way, I was going to ask you guys if you think I should run GlideN64 on HLE or LLE, but I don't know if you think this question is too off-topic, so maybe I should make another thread instead haha
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