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#261
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Nah don't worry about it. you've done enough
![]() I appreciate ya taking the time to do it, Honestly though I really don't know how this stuff works entirely (I can probably figure out what you've posted though anyway) thanks ![]() but one little question. so you're saying if the values match any of the "Activator Values" it'll combine into the highest value? so... not entirely sure what is what, I see that 3 of them start with "B" and the other 3 start with "D"... mmm I guess just explain what exactly those are for me ![]() Trying to understand but I'm not sure what you mean by activator values... :l |
#262
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You can't use 02,04,or 08 as the changed magic value because it is read by the D0 lines and will change it to the value set under the line activated by that value.
Normally lines with D0 are button activators,but can be used in other ways such as reading the address you want to change so that it only changes when a certain number is used. |
#263
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I have a small request. Recently, F-zero x's expansion kit emulation has become a thing. theres even a cart hack containing everything from the expansion kit.
only problem... the gameshark codes currently available do NOTHING here. any idea if we can get an infinite health and lives code for f-zero x's expansion kit english rom? its 64dd.org. everything you need is there. including a version of project 64 that can run n64dd roms. |
#264
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Found them rather quickly by basing against the regular version's address values in memory viewer.
I searched 0x00050005 in 32bits for the lives code and it works,then looked at the (U) code address for the default values at race start and searched for those on the expansion kit version to quickly find the results. Infinite Lives 807A15E9 0005 Infinite Shield 1P 812D3148 4326 Max Shield 812D314C 4326 Hope these work for you consistently,they worked in my brief testing on the first Jack Cup. Last edited by retroben; 27th April 2016 at 03:03 AM. |
#265
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yup! tested them in training mode. works flawlessly!!
Last edited by smashbro596; 27th April 2016 at 09:36 AM. |
#266
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Hi.
Anybody found codes for 40 winks? I was playing the PS1 version untill i got to "cosmic cheese caves" level and i got bored, because i'm using my psp to play it, and the controls are not very good... So I wanted to play the n64 version (looks much better), and I don't want to play the levels again. Any level cheats? (or save game?) I'd also love to play it at 60 fps on my PC ![]() Thanks |
#267
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A few here...
http://gamehacking.org/game/21064 Edit: A couple more thanks to emudigital's cheat pack version. Infinite Tokens 801D2A8D 0063 Disable when on boss modes as it can cause hanging. Infinite Max Air 811D2AA0 07C6 811DA2F6 07C1 Last edited by retroben; 16th May 2016 at 10:25 PM. |
#268
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Currently following up the Mario Golf request and already found an interesting address.
Water Gone 800B6813 0000 01=Default (when idle) Doesn't fix it without messing up water,but its a start. Sorry,couldn't find anything else helpful,at least I found something. Last edited by retroben; 13th June 2016 at 10:28 PM. |
#269
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I'll take one Banjo Kazooie render fix aka culling removal code, no pickles or mustard, and make it version one point one...
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#270
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Super Mario 64 [u] 21:9 Widescreen 8127D91C 2400 81325014 0808 81325016 0000 81325018 4486 8132501A 6000 81200000 3C11 81200002 3FE0 81200004 4491 81200006 A000 81200008 4487 8120000A 7000 8120000C 460E 8120000E A382 81200010 080C 81200012 9407 81200014 0000 81200016 0000 |