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#11
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I know how to fix this your mip-mapping is incorrect here's how to fix it. If you using Jabo's Direct3D8 then turn off "Force legacy pixel pipeline" in advanced settings tab, and if your using Glide64 Napalm "latest version" then turn LOD calculation, (located in special game fixes tab) to ether fast or precise.
Note that turning on LOD calculation can affect the mip-mapping in other games, like Perfect Dark for instance. Last edited by magmarock64; 6th May 2009 at 04:08 AM. |
#12
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Thanks for the information.
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