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#1
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*** deleted ***
These are old downloads of the plugin. I won't remove them from anyone's possibility of testing, but do not be confused into thinking these are the latest updates to the plugin. Head over to the plugins forum at EmuTalk for newer releases. No registration required. Last edited by HatCat; 28th February 2016 at 06:11 AM. Reason: fixed link for compatibility with newer versions of vBulletin |
#2
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For some reason the RDP also supports never-before-emulated things in the public scene, like the "screen alignment/adjustment" game options in games like SSB, Banjo-Tooie, makes Pokémon Snap finally playable, and makes it advisable to turn on 8 MB RDRAM expansion pak emulation on games using the extra 4 MB for high-resolution graphics. (With HLE video plugins this feature was stupid and useless.)
Shunyuan's graphics plugin may force using a RSP that sends dlists to it, but that doesn't make it a HLE plugin. It's literally a LLE plugin; the real reason why it's faster is simply because it doesn't emulate as much.
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#3
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I'm pondering starting work again on graphics emulation, so a litmus test for games would be most helpful.
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#4
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I'd forgotten to specify that a native build for this was contributed by haxatax a few months back. It was the true, native build of angrylion's plugin in VS2010 with the default 1024x768 window size and "my little plugin" title, which were some additional complaints made in the "SoftGraphic" thread. People wanted a basic 320x237 screen for non-pixilated, "native" screen graphics so that VI interpolation wouldn't have quite so much to interject with.
For 1024x768 window size and the original plugin title, here is the build haxatax posted. http://forum.pj64-emu.com/showpost.php?p=50466 In the OP of the thread is a build of the obsolete, out-of-date mylittle-fptr trunk as well which maintenance stopped for years ago. It was the tree that Shunyuan chose for the "SoftGraphic" fork. I took some detailed care to optimize a few compiler and linker settings and used VS2013 for the builds here.
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#5
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Yeah, strange issue with this plugin. For one, I see four duplicate entries in the settings that say "Angrylion's RDP r77", then when I load a game, the error "Process DList" appears. WTF?
Edit: Disabling HLE graphics helps the game further along, but the emulator crashes soon after. Edit 2: PEBKAC, works now, it's cool seeing them with pixel accuracy.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 30th March 2014 at 01:32 AM. |
#6
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Ya, like I said the plugin was LLE. Why would a pixel-accurate plugin be HLE anyway. There's a difference between making the RSP redirect execution to another plugin and genuinely having a HLE algorithm.
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#7
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Anyway I already know that what you said is true.
It just doesn't seem pertinent for me. Maybe to zilmar it would be relevant since he's more dedicated to pleasing the world with what they want, over just pleasing himself and doing only what he thinks is right, but me well I'm not really that way. I do what I'm convinced is actually correct. Sure, you could argue that 80% of people on Earth who use N64 emulators, just like to re-play the games, nothing more, who cares if each RGB pixel is correct? But you know, those people don't even update from Project64 1.4 to Project64 2.1 ... I have seen my classmates at school use Project64 1.2 or 1.3, totally unaware that newer versions of the emulator even exist. Those people don't even know that the emulation scene still exists for those platforms, because UltraHLE or Project64 1.0 is enough for them...the "who cares if it's FULLY accurate" argument? They still get to play dah games! They can look hi-res to the point of shit for all they care. They don't even know emulation exists, so why should I care what they think?
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#8
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[2014.04.15 19:05:32] <@mudlord> ETA on your SSE RDP [2014.04.15 19:05:38] <@mudlord> and no [2014.04.15 19:05:46] <@mudlord> I am not feeding info to libretro people [2014.04.15 19:05:51] <@mudlord> they discover shit themselves [2014.04.15 19:06:03] <@mudlord> so please dont fucking start ![]() Code:
<mudlord> http://forum.pj64-emu.com/showthread.php?t=4422&page=16 <mudlord> someone profiled the plugin <@Squarepusher> at least they will have an easy time emulating their sex life <@Squarepusher> it just involves cutting up your dick in two <@Squarepusher> I'm sorry for putting it like that but it makes sense if you know this guy's sordid past ![]()
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#9
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#10
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Boo-hoo. Time to cry home to your mommy channel like a little bitch.
![]() #retroarch: MOOOOOOOOOOOMS! HatCat's picking on me again! And that's not the only one either. ![]() Code:
[2014.04.15 19:02:19] <@ExtremeDude2> no shit [2014.04.15 19:03:52] <mudlord> yes extremedude2? [2014.04.15 19:03:55] <mudlord> you versioned me [2014.04.15 19:04:19] <ExtremeDude2> for lulz [2014.04.15 19:04:32] * geekbozu sighs [2014.04.15 19:04:37] <geekbozu> still no idea whats wrong :( [2014.04.15 19:04:38] <mudlord> go bother cxd4 [2014.04.15 19:04:43] <ExtremeDude2> who dat [2014.04.15 19:05:11] <mudlord> HatCat *mudlord joins #n64dev and gets banned :D * [2014.04.15 19:29:04] <mudlord> then again [2014.04.15 19:29:10] <mudlord> HatCat is a fucking douchebag
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