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#51
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Old thread is redundant. And old.
Old thread is not affiliated with affiliation. Or death. ![]()
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http://theoatmeal.com/comics/cat_vs_internet |
#52
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![]() ![]() Now it is.
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#53
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Good.
Now, thread, it's time to-- D-D-D- D-D-D-D-D-D-DIAF!
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http://theoatmeal.com/comics/cat_vs_internet |
#54
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Hello everyone. I just registered here. I found out about online emulation only a few months ago when I came across Project64k and really enjoy it. I'm a big Mario Kart 64 player and spread the word about Project64k and Kaillera over at mariokart64.com.
Two friends of mine who're Kaillera regulars made donations and have been testing the Project 64 1.7 beta. I watched them yesterday and was really impressed by it. They were playing with lag set to 1 and it was practically the same as playing on the Nintendo 64. Their was no frame or input delay whatsoever. Frame delay is something we have to adjust to when using Kaillera's netplay so seeing Mario Kart 64 being emulated online with no lag was pretty sweet. Their's also alot of lag and desyncs with Kaillera's netplay. Even when using Kaillera p2p, their's lag. Needless to say, my friends went head to head for 3 hours straight without lag or a single desync. To make things even better, they were playing with Glide/Rice High-Res Textures and Azimer's HQ Audio. I understand it was said back in July that Project64 1.7 is still deep in development and nowhere near final release. However I still wanted to spread the word to the Kaillera community as well as over at the mariokart64.com community about the work you guys are doing. Quite a few people are eager for it's final release. I've been reading over the threads here and have noticed alot of people bashing you guys and what you're doing. I fail to see why. I believe Project64 1.7 is the future of online Nintendo 64 emulation. Keep up the good work.
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#55
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Kaillera, eh? Let me translate what you said in Kaillera terms: no. lolol but really you might wanna keep it down about Kaillera here, we're not on very good terms.
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#56
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I didn't know their was a bad stigma with Kaillera. I thought the Project 64 team was working with the Kaillera team since Project64k uses it for netplay. Just to clarify, I'm not a coder. I'm just a guy who found out Mario Kart 64 can be played online a few months ago and was impressed by it. All I know about a program's source code is what I've read about it online. I'm not very familiar with anything involving coding but I'm guessing from what I've read that if you have a program's source code you can change it to your liking.
I'm guessing you're saying their's people on the Kaillera team who want to get their hands on 1.7 to enhance it without permission of the Project 64 team? I'm not with them. I'm just a player.
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Case: Cooler Master HAF X PSU: Corsair TX850W MB: Asus P8P67 WS Revolution CPU: Intel Quad Core i7-2600K Sandy Bridge 3.4Ghz CPU Cooler: Noctua NH-D14 GPU: EVGA GeForce GTX 570 HD 2560MBx2(SLI) SC: Creative 7.1 X-Fi Titanium RAM: Corsair XMS3 8GB DDR3 1600Mhz SSD: Crucial M4 128GB SATA III HDD: Western Digital 1TB 7200 RPM Monitor: Acer 23.6" 3D LCD Speakers: Creative Inspire T6160 5.1 Mouse: Saitek Cyborg R.A.T. 7 Keyboard: Saitek Cyborg V5 OS: Windows 7 64 Bit Home Premium |
#57
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Okay, as far as I can tell, this is what happened: zilmar released the PJ64 1.4 source code, and they took it to use (that's fine I suppose) but didn't credit us. In fact, they went the other way and basically said that they made it or something (like I said this was all before I joined the scene, so you'll hafta ask someone who knows more) They asked for the 1.6 source code a couple of times, and I think even for 1.7, and of course we said no ![]()
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#58
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Hulk smash
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#59
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Wow, that's pretty fucked up. I didn't know this. I didn't know about online emulation until a couple months ago so all of this is new to me. I didn't know who developed what. I just happened to come across Project64k and thought it was neat that people could play Mario Kart 64 online. Didn't know their was a war going on between the Project64 team and the Kaillera team. I won't make any more mention of it here. Sorry I ever brought it up.
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Case: Cooler Master HAF X PSU: Corsair TX850W MB: Asus P8P67 WS Revolution CPU: Intel Quad Core i7-2600K Sandy Bridge 3.4Ghz CPU Cooler: Noctua NH-D14 GPU: EVGA GeForce GTX 570 HD 2560MBx2(SLI) SC: Creative 7.1 X-Fi Titanium RAM: Corsair XMS3 8GB DDR3 1600Mhz SSD: Crucial M4 128GB SATA III HDD: Western Digital 1TB 7200 RPM Monitor: Acer 23.6" 3D LCD Speakers: Creative Inspire T6160 5.1 Mouse: Saitek Cyborg R.A.T. 7 Keyboard: Saitek Cyborg V5 OS: Windows 7 64 Bit Home Premium |
#60
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Wow, that's pretty fucked up. I didn't know this. I didn't know about online emulation until a couple months ago so all of this is new to me. I didn't know who developed what. I just happened to come across Project64k and thought it was neat that people could play Mario Kart 64 online. Didn't know their was a war going on between the Project64 team and the Kaillera team. Sorry for bringing it up.
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Case: Cooler Master HAF X PSU: Corsair TX850W MB: Asus P8P67 WS Revolution CPU: Intel Quad Core i7-2600K Sandy Bridge 3.4Ghz CPU Cooler: Noctua NH-D14 GPU: EVGA GeForce GTX 570 HD 2560MBx2(SLI) SC: Creative 7.1 X-Fi Titanium RAM: Corsair XMS3 8GB DDR3 1600Mhz SSD: Crucial M4 128GB SATA III HDD: Western Digital 1TB 7200 RPM Monitor: Acer 23.6" 3D LCD Speakers: Creative Inspire T6160 5.1 Mouse: Saitek Cyborg R.A.T. 7 Keyboard: Saitek Cyborg V5 OS: Windows 7 64 Bit Home Premium |