|
#21
|
||||
|
||||
![]() Quote:
__________________
Windows 7 Home Premium NVIDIA GeForce GTS 450 1TB HDD Intel Core i3-2100 10gb RAM NVIDIA High Definition Audio. |
#22
|
|||
|
|||
![]() Quote:
|
#23
|
|||
|
|||
![]() Quote:
Uncheck fixed audio and sync using audio and use Azimer's plugin. Start the game and run around in circles with a steady speed and try to notice the frame rate. You will see that the game has a very stable 30fps speed with almost no stutters or pauses. Thats how it looks on the real N64. Then do the same thing again but this time check the two options and use the default sound plugin (azimer's doesn't like these two options). You will notice that the frame rate isn't as steady as before and its actually lower. Its still playable and smooth enough and if you didn't see the first test you probably wouldn't notice but after the comparison its pretty obvious. This happens with every single game i tested do far. Which means that, by default, every game has more stuttering than normal. Some look worse than others, especially the ones that already had unsteady or low fps on the real console (because it adds up extra stuttering on top). I haven't found a way to fix this, the only thing you can do is uncheck one of these options. If both are checked, the frame rate will stutter no matter what other option you change or what plugin you use. And you can always see the unstable VI/s that the emulator reports. Last edited by Tasoulis; 27th June 2013 at 08:58 AM. |
#24
|
|||
|
|||
![]() Quote:
do you have goldeneye? because the stuttering with fixing audio timing in that is awful, but going fullscreen gets rid of it and restores a nice smooth 60fps (for me at least) |
#25
|
|||
|
|||
![]()
Im not surprised if Goldeneye has this behavior. Unlike most N64 games, this one doesn't have a locked frame rate. Even on the real N64 you could reach 60fps at certain places if you faced a wall or something. And the faster the CPU is, the faster the game runs as if it was a PC game, that's why you can play it with smooth 60fps on an emulator that supports overclocking. I bet the same happens with Perfect Dark (also has unlocked fps).
But i will test those today when i find some time, to be sure. |
#26
|
|||
|
|||
![]()
So all in all, for general use, it's recommended to turn off audio sync and fixed audio timing in conjunction with a sound plugin such as Azimer's or Shunyuan's?
|
#27
|
|||
|
|||
![]() Quote:
This way 90% of the games i configured run at steady 60 VI/s with no sound pops but a few of these games may have some slight audio delay (like The World Is Not enough). Which is more tolerable compared to pops or stuttering fps. I find Azimer's to be a bit better at this, that's why i use it as my first choice, but i always test both plugins to see which one is closer to perfection. Some other games will still have audio or stuttering problems though, i cannot make Body Harvest to sound pop-less at smooth 60VI/s. For other issues, or if a game is completely broken, i use PJ64 1.6/1.7 RDB as a reference and use the same options. This fixed a couple of games for me (A Bugs Life, for instance). All in all, 2.1 needs a good RDB/CFG update. If that happens, i believe it will be much better than 1.6 or 1.7. Last edited by Tasoulis; 28th June 2013 at 07:30 AM. |
#28
|
|||
|
|||
![]() Quote:
|