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  #1791  
Old 28th February 2016, 06:13 AM
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HatCat HatCat is offline
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I guess Martin upgraded the version of vBulletin there so now the backward-compatible custom link I created fails.

I fixed the link for the newer forum syntax which should point to the forum again now.
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  #1792  
Old 28th February 2016, 02:13 PM
uVSthem uVSthem is offline
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Quote:
Originally Posted by HatCat View Post
I guess Martin upgraded the version of vBulletin there so now the backward-compatible custom link I created fails.

I fixed the link for the newer forum syntax which should point to the forum again now.
Thank you.
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  #1793  
Old 9th March 2016, 06:39 PM
GE Master GE Master is offline
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@HatCat could you possibly send my a PM? I wanted to inquire about something. Thank you.
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  #1794  
Old 28th April 2016, 09:21 AM
Ale Crow Ale Crow is offline
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Please don't get mad at me, but this is the only place on the internet I've seen meaningful discussion of a shader or plug-in for any emulator that's attempting to render N64 games, at native resolution, with some level of filtery stuff to make it look authentic.

I was just wondering if there's anything similar to this for the Mupen64 core, and specifically, one that works with the OpenEmu emulator on OSX?

I just want to play an N64 game on there that's rendered at 240p (instead of 480), and has some sort of softening filter applied. Can't find anything.

Thanks in advance.
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  #1795  
Old 28th April 2016, 09:58 PM
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HatCat HatCat is offline
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It's worked fine with Mupen64 32- and 64-bit on either Windows 7 or several Linuxes that I have used the plugin on.

If you're talking about Mupen64Plus, I don't know anything about their affairs. Maybe that has something to do with whether OpenEmu may install this, or maybe they will bypass them and do it anyway. I would ask them.

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Originally Posted by Ale Crow View Post
Please don't get mad at me, but this is the only place on the internet I've seen meaningful discussion of a shader or plug-in for any emulator that's attempting to render N64 games, at native resolution, with some level of filtery stuff to make it look authentic.
I'm sure there are more meaningful discussions than in this thread about shaders, since I've been opposed to them for quite some time. My only interest in shaders is to use the programmable pipeline for probable blitter speed benefits in the next release of this plugin.

Filtering is just what was worked out by angrylion to be accurate to the hardware's DAC; they are not by me and they are not OpenGL filters, just N64 ones to be pixel-accurate. Anything concerning the usage of modern OpenGL or Vulkan would interest you more in some new work being done at RetroArch to recreate angrylion's plugin with some hardware-accelerated rendering in it, which is not the case here.
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  #1796  
Old 7th May 2016, 10:30 PM
gamerk2 gamerk2 is offline
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Wow, this is the FIRST plugin ever that resolves Body Harvest's clipping issues. Tested with multiple LLE RDP plugins. I'd be REALLY interested if someone can did in and find out what actually got done to fix the problem, then backfill it into the HLE graphics plugins.
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  #1797  
Old 3rd August 2016, 06:13 PM
Dante86 Dante86 is offline
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Quote:
Originally Posted by HatCat View Post
It's worked fine with Mupen64 32- and 64-bit on either Windows 7 or several Linuxes that I have used the plugin on.

If you're talking about Mupen64Plus, I don't know anything about their affairs. Maybe that has something to do with whether OpenEmu may install this, or maybe they will bypass them and do it anyway. I would ask them.



I'm sure there are more meaningful discussions than in this thread about shaders, since I've been opposed to them for quite some time. My only interest in shaders is to use the programmable pipeline for probable blitter speed benefits in the next release of this plugin.

Filtering is just what was worked out by angrylion to be accurate to the hardware's DAC; they are not by me and they are not OpenGL filters, just N64 ones to be pixel-accurate. Anything concerning the usage of modern OpenGL or Vulkan would interest you more in some new work being done at RetroArch to recreate angrylion's plugin with some hardware-accelerated rendering in it, which is not the case here.
Hi I new about the Plugins and the best perfomance to play X game.

Please clear me something I have a doubt. HatCat's pixel accurate plugin is the same or You changed the name by angrylion or it's a different one?

In other forums talk's about this pluggin make it work 100% the Rom, named Body Harvest it's that true? Please is the Rom work better could you please tell me how I can install it and wich emulator i can use to make it work?

Because if that true this is a great step to the emulation of N64 Roms.

Kind Regards.
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  #1798  
Old 4th August 2016, 04:23 PM
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HatCat HatCat is offline
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Whoever calls it "HatCat's" pixel-accurate plugin, as you say, is lying.

I've made constant efforts since the creation of this thread to credit angrylion as the creator and have attached my name to this project in no way, except maybe for the about screen when I added the basic GL back-end to it.

Furthermore, my name isn't HatCat, so why would a non-lying attribution to me in the plugin's creation mention HatCat?

Furthermore, it appears to not matter how long I tried to reiterate who is or who isn't responsible for the original foundation for a project like this. The project has been and will be active during times when I have time for it and am not overwhelmed by everyone's attempts to influence me to different directions of how to continue it. I am still very busy now.

The goal has been to make it faster in hundreds of methods I blogged about that angrylion had not implemented, but people are less obsessed over whether my modern continuity of the project is more or less eminent in conjunction with the raw plugin's fundamental existence, but more obsessed over having different author's names repeating the same project for some competition between developers in some superhero scene drama.

In other words, there would be no benefit to having both an "angrylion's pixel-accurate" as well as also a "HatCat's pixel-accurate", when there is really one type of software-rendering project that just needs to be improved and perfected--and maybe forked, but not claimed as one's own for this myth of progress by fame-whoring competition or jealousy or whatever these people in userland want to cite as motivation for development these days.
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  #1799  
Old 28th November 2017, 11:37 PM
asswolrd asswolrd is offline
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Default the link doesnt work its just a white dot in a black screen

the link doesnt work its just a white dot in a black screen
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  #1800  
Old 29th November 2017, 03:03 AM
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ExtremeDude2 ExtremeDude2 is offline
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I imagine you want this:

http://www.emutalk.net/threads/55481...DP-with-OpenGL
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