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#11
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I sadly know nothing of those values as i don't know much about n64 emulation. I'm mostly PS2 knowledge oriented.
That being said, It's open source, maybe try and fix the values and than release it? You can do that after all, PJ64 works for all my needs in the emulation of the two games i like playing. Not being a lover of the program, just stating a fact. |
#12
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its weird, pj64 has been open source for a while and no one has done anything substantial with it...maybe one day |
#13
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I should probably try out that old PJ64 audio fix thing, to see if that has the best timing out of the PJ64 versions. Quote:
For anyone who doesn't believe me, try run games without sync audio or fixed timing, and uncap the frame limiter. You will see that 2.1 beats out 1.6 and 1.7 in speed. Of course you should be using the same exact plugins for this test. Of course I don't agree with all the changes Zilmar made. Like why he removed the on the fly setting/plugin change. I also wish he stuck to C, so I could understand the code better, but that's just more of a preference. Oh also, any game that requires Protect Memory, should run much better now on 2.1. 1.6 was very inefficient with that setting on. Because people are either too busy, incompetent or too lazy. Just LOL @ Fruit Edition! Last edited by RPGMaster; 5th June 2014 at 06:09 PM. |
#14
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here is one example of why I prefer 1.7 (super mario 64): with default plugins 1.6: audio crackles, need to enable sync game to audio to fix 1.7: 60.00 VI/s, perfect audio 2.1: 57 VI/s (???) |
#15
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I do think that VI and AI adjustment is a mess, but at the same time, with added complexity, there's a higher potential for improved gameplay. I wouldn't mind spending hours configuring things, in order to improve my overall gaming experience. Now I have a much better understanding for how emulators work after doing lots of tests. Lol I have no clue what to do with the AI's and VI's.
I will admit I didn't do audio testing with 1.7. I just know the core isn't that great, speedwise in 1.7. I'l go ahead and test out the sound I guess. |
#16
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dunno why I bothered doing all this but I did lol, will probably post it on this forum sometime |
#17
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Good job! I totally forgot about that. Just yesterday, i was testing out Pilot Wings, and the default settings wouldn't even run it. That game always needs the Use Tlb box checked, on all emulators.
You should do so. The thing about 2.1 is at first I didn't like it. I still don't like the GUI. But once I started tweaking the settings, I realized its potential. 1.7 may very well have better timing, but 2.1 definitely has a better overall core. |
#18
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I usually just use 1.6.
And I'm not sure but I think 1.6/2.1 with same plugins + recompiler was slower when I tried Super Mario 64 on 2.1, but faster on 1.6. As for why it's slower, I don't think it's because of 2.1 being less accurate; I don't think it's because of 2.1 being more accurate; I just think it's because of fuck. And fuck is the same reason that Swedish kid created threads like this one "Back from the dead..." in an effort to pseudo-troll everyone (i.e. he already knows that it's impossible to donate).
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#19
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That's interesting. Either my settings are less accurate, more efficient, or the speed difference for SM64 is due to me compiling pj2.1 myself. I got higher VI/s with 2.1 in SM64.
Still, SM64 doesn't seem to be very resource intensive which is cool! My I'll never have to worry about my CPU's temperature while playing this game ![]() 2.1 ftw! Any suggestions for Veggie edition? ![]() |
#20
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1.7 is better for me in terms of certain GS codes as they seem to be made specifically for 1.7 beta. Sounds bullshit but that's your problem.
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